Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
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@@ -37,7 +37,7 @@ public class MemoryLeakException(params MemoryLeakExceptionInfo[] Infos) : Excep
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var frame = stackTrace.GetFrame(i);
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if (frame != null)
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{
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stringBuilder.AppendLine($"File: {frame.GetFileName()}, Line: {frame.GetFileLineNumber()}");
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stringBuilder.AppendLine($"File: {frame.GetFileName()}, Method: {DiagnosticMethodInfo.Create(frame)?.Name}, Line: {frame.GetFileLineNumber()}");
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}
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}
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