feat(lowlevel): add VirtualStack, update allocators, docs
Introduce VirtualStack allocator, refactor memory management to use virtual memory stacks, and update documentation. Added VirtualStack as a new stack allocator using virtual memory, replaced Stack with VirtualStack in allocation manager and related APIs, and updated TempJobAllocator to use VirtualArena. Introduced AllocationManagerInitOpts for allocator configuration. Replaced ENABLE_COLLECTION_CHECKS with ENABLE_SAFETY_CHECKS for safety checks. Removed Result.cs and updated project files and examples. Added comprehensive README files for all major packages and improved root documentation. BREAKING CHANGE: Stack allocator replaced by VirtualStack; TempJobAllocator and AllocationManager initialization signatures changed; Result types removed.
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@@ -1,3 +1,4 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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@@ -30,27 +31,17 @@ public unsafe struct DynamicArena : IMemoryAllocator<DynamicArena, DynamicArena.
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[FieldOffset(8)]
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private ArenaNode* _current;
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[FieldOffset(16)]
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private uint _initialSize;
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private readonly nuint _initialSize;
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[FieldOffset(20)]
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[FieldOffset(24)]
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private volatile int _nodeCreationLock;
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/// <summary>
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/// Initializes a new instance of DynamicArena with the specified initial size.
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/// </summary>
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/// <param name="initialSize">The initial size in bytes for the first arena block.</param>
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public DynamicArena(uint initialSize)
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public DynamicArena(nuint initialSize)
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{
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Initialize(initialSize);
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}
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public void Initialize(uint initialSize)
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{
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if (_root != null)
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{
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return;
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}
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_initialSize = initialSize;
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_root = (ArenaNode*)Malloc(SizeOf<ArenaNode>());
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_root->arena = new Arena(initialSize);
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@@ -143,6 +134,7 @@ public unsafe struct DynamicArena : IMemoryAllocator<DynamicArena, DynamicArena.
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void Free(void* ptr)
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{
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}
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