feat(allocator): add VirtualArena and FreeList allocators
Introduce VirtualArena for large, thread-safe virtual memory allocation and FreeList allocator for efficient persistent allocations. Update AllocationManager to support new allocators, add cross-platform virtual memory utilities, and improve thread-safety and performance in existing allocators. Bump version to 1.5.0 and update project configuration. BREAKING CHANGE: AllocationManager initialization now requires explicit parameters for arena and FreeList capacities. Existing allocator usage may require code changes.
This commit is contained in:
@@ -1,7 +1,6 @@
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using Misaki.HighPerformance.Collections;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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@@ -49,16 +48,16 @@ public static unsafe class AllocationManager
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{
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private const int _ARENA_MAGIC_ID = -3941029;
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private DynamicArena _arena;
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private AllocationHandle _handle;
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private VirtualArena _arena;
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private int _currentTick;
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private AllocationHandle _handle;
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public readonly AllocationHandle Handle => _handle;
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public readonly int CurrentTick => _currentTick;
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public void Init(uint initialSize)
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public void Init(nuint capacity)
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{
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_arena = new DynamicArena(initialSize);
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_arena = new VirtualArena(capacity);
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_handle = new AllocationHandle
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{
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State = Unsafe.AsPointer(ref this),
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@@ -67,6 +66,7 @@ public static unsafe class AllocationManager
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Free = null,
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IsValid = &IsValid
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};
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_currentTick = 0;
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}
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@@ -265,20 +265,94 @@ public static unsafe class AllocationManager
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}
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}
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private const uint _DEFAULT_MEMORY_POOL_SIZE = 1024 * 1024; // 1 MB
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private struct FreeListAllocator : IAllocator, IDisposable
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{
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private FreeList _freeList;
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private AllocationHandle _handle;
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private static readonly ArenaAllocator* s_pArenaAllocator;
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private static readonly HeapAllocator* s_pHeapAllocator;
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private static readonly StackAllocator* s_pStackAllocator;
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public readonly AllocationHandle Handle => _handle;
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private static bool s_disposed;
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public void Init(int concurrencyLevel)
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{
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_freeList = new FreeList(8, 64 * 1024, concurrencyLevel);
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_handle = new AllocationHandle
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{
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State = Unsafe.AsPointer(ref this),
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Alloc = &Allocate,
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Realloc = &Reallocate,
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Free = &Free,
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IsValid = &IsValid
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};
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var selfPtr = (FreeListAllocator*)instance;
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var ptr = selfPtr->_freeList.Allocate(size, alignment, allocationOption);
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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*pHandle = AddAllocation(ptr);
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return ptr;
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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if (ptr == null)
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{
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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var selfPtr = (FreeListAllocator*)instance;
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var newPtr = selfPtr->_freeList.Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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selfPtr->_freeList.Free(ptr);
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RemoveAllocation(*pHandle);
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*pHandle = AddAllocation(newPtr);
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return newPtr;
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}
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private static bool IsValid(void* instance, MemoryHandle handle)
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{
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return ContainsAllocation(handle);
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}
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private static void Free(void* instance, void* ptr, MemoryHandle handle)
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{
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var selfPtr = (FreeListAllocator*)instance;
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selfPtr->_freeList.Free(ptr);
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RemoveAllocation(handle);
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}
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public void Dispose()
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{
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_freeList.Dispose();
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}
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}
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private static ArenaAllocator* s_pArenaAllocator;
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private static HeapAllocator* s_pHeapAllocator;
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private static StackAllocator* s_pStackAllocator;
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private static FreeListAllocator* s_pFreeListAllocator;
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private static bool s_initialized;
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#if ENABLE_DEBUG_LAYER
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private static SpinLock s_liveLock;
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private static AllocationHeader* s_pLiveHead;
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#endif
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private static readonly ConcurrentSlotMap<IntPtr> s_allocations;
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private static ConcurrentSlotMap<IntPtr> s_allocations = null!;
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public static readonly MemoryHandle MagicHandle = new MemoryHandle(int.MinValue, int.MinValue);
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@@ -287,14 +361,12 @@ public static unsafe class AllocationManager
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/// </summary>
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public static int LiveAllocationCount => s_allocations.Count;
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static AllocationManager()
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public static void Initialize(nuint arenaCapacity, int freeListConcurrencyLevel)
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{
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var allocatorTotalSize = (nuint)(sizeof(ArenaAllocator) + sizeof(HeapAllocator) + sizeof(StackAllocator));
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var basePtr = Malloc(allocatorTotalSize);
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s_pArenaAllocator = (ArenaAllocator*)basePtr;
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s_pHeapAllocator = (HeapAllocator*)((byte*)basePtr + (nuint)sizeof(ArenaAllocator));
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s_pStackAllocator = (StackAllocator*)((byte*)basePtr + (nuint)(sizeof(ArenaAllocator) + sizeof(HeapAllocator)));
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if (s_initialized)
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{
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return;
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}
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#if ENABLE_DEBUG_LAYER
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s_liveLock = new SpinLock(false);
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@@ -303,9 +375,19 @@ public static unsafe class AllocationManager
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s_allocations = new ConcurrentSlotMap<IntPtr>(256);
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s_pArenaAllocator->Init(_DEFAULT_MEMORY_POOL_SIZE);
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var ptr = (byte*)Malloc((nuint)(sizeof(ArenaAllocator) + sizeof(HeapAllocator) + sizeof(StackAllocator) + sizeof(FreeListAllocator)));
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s_pArenaAllocator = (ArenaAllocator*)ptr;
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s_pHeapAllocator = (HeapAllocator*)(ptr + sizeof(ArenaAllocator));
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s_pStackAllocator = (StackAllocator*)(ptr + sizeof(ArenaAllocator) + sizeof(HeapAllocator));
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s_pFreeListAllocator = (FreeListAllocator*)(ptr + sizeof(ArenaAllocator) + sizeof(HeapAllocator) + sizeof(StackAllocator));
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s_pArenaAllocator->Init(arenaCapacity);
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s_pHeapAllocator->Init();
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s_pStackAllocator->Init();
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s_pFreeListAllocator->Init(freeListConcurrencyLevel);
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s_initialized = true;
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}
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#if ENABLE_DEBUG_LAYER
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@@ -472,10 +554,13 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static AllocationHandle GetAllocationHandle(Allocator allocator)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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return allocator switch
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{
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Allocator.Temp => s_pArenaAllocator->Handle,
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Allocator.Persistent => s_pHeapAllocator->Handle,
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Allocator.FreeList => s_pFreeListAllocator->Handle,
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_ => throw new ArgumentException("Target allocator type does not support custom allocation.", nameof(allocator)),
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};
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}
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@@ -491,6 +576,8 @@ public static unsafe class AllocationManager
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/// <exception cref="OutOfMemoryException">Thrown if the allocation fails.</exception>
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public static void* HeapAlloc(nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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#if ENABLE_DEBUG_LAYER
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var ptr = DebugAllocate(size, alignment);
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#else
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@@ -508,7 +595,7 @@ public static unsafe class AllocationManager
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MemClear(ptr, size);
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}
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*pHandle = AddAllocation((IntPtr)ptr);
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*pHandle = AddAllocation(ptr);
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return ptr;
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}
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@@ -520,6 +607,8 @@ public static unsafe class AllocationManager
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/// <param name="handle">The handle representing the memory allocation to free. The handle must be valid and previously allocated.</param>
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public static void HeapFree(void* ptr, MemoryHandle handle)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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#if ENABLE_DEBUG_LAYER
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if (handle != MagicHandle)
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{
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@@ -540,6 +629,8 @@ public static unsafe class AllocationManager
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/// <param name="handle">The handle representing the memory allocation to free. The handle must be valid and previously allocated.</param>
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public static void HeapFree(MemoryHandle handle)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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if (TryGetAllocation(handle, out var ptr))
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{
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HeapFree((void*)ptr, handle);
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@@ -552,6 +643,7 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ResetTempAllocator()
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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s_pArenaAllocator->Reset();
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}
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@@ -562,6 +654,7 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Stack.Scope CreateStackScope()
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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return StackAllocator.CreateScope(s_pStackAllocator);
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}
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@@ -571,9 +664,11 @@ public static unsafe class AllocationManager
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/// <param name="ptr">A pointer to the memory block to be registered. The pointer must reference a valid, allocated memory region.</param>
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/// <returns>A MemoryHandle representing the registered allocation.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MemoryHandle AddAllocation(IntPtr ptr)
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public static MemoryHandle AddAllocation(void* ptr)
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{
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var id = s_allocations.Add(ptr, out var generation);
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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var id = s_allocations.Add((nint)ptr, out var generation);
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return new MemoryHandle(id, generation);
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}
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@@ -585,6 +680,7 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool RemoveAllocation(MemoryHandle handle)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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return s_allocations.Remove(handle.id, handle.generation);
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}
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@@ -597,6 +693,7 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool TryGetAllocation(MemoryHandle handle, out IntPtr ptr)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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return s_allocations.TryGetElement(handle.id, handle.generation, out ptr);
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}
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@@ -612,6 +709,8 @@ public static unsafe class AllocationManager
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ContainsAllocation(MemoryHandle handle)
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{
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Debug.Assert(s_initialized, "AllocationManager is not initialized.");
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if (handle == MagicHandle)
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{
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return true;
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@@ -625,7 +724,7 @@ public static unsafe class AllocationManager
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/// </summary>
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public static void Dispose()
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{
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if (s_disposed)
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if (!s_initialized)
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{
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return;
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}
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@@ -678,15 +777,12 @@ public static unsafe class AllocationManager
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}
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#endif
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// NOTE: Arena allocator holds the base ptr for all allocators, heap and stack allocators do not own any memory themselves.
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if (s_pArenaAllocator != null)
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{
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s_pArenaAllocator->Dispose();
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s_pStackAllocator->Dispose();
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s_pArenaAllocator->Dispose();
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s_pStackAllocator->Dispose();
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s_pFreeListAllocator->Dispose();
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NativeMemory.Free(s_pArenaAllocator);
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}
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Free(s_pArenaAllocator);
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s_disposed = true;
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s_initialized = false;
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}
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}
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@@ -25,4 +25,8 @@ public enum Allocator : byte
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/// Allocator for persistent allocations. Allocations are not automatically released after use.
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/// </summary>
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Persistent,
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/// <summary>
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/// Allocator for persistent allocations using a free list. Allocations are not automatically released after use, but can be reused to reduce fragmentation and improve performance.
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/// </summary>
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FreeList
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}
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@@ -1,3 +1,4 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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@@ -30,10 +31,11 @@ public unsafe struct Arena : IDisposable
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}
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/// <summary>
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/// Allocates a block of memory of a specified size with a given alignment. Returns a pointer to the allocated
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/// memory or null if allocation fails.
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/// You don't need to free the memory manually, it will be freed when the arena is disposed.
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/// Allocates a block of memory of a specified size with a given alignment.
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/// </summary>
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/// <remarks>
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/// This is thread safe.
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/// </remarks>
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/// <param name="size">Specifies the amount of memory to allocate in bytes.</param>
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/// <param name="alignment">Defines the alignment requirement for the allocated memory.</param>
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/// <param name="allocationOption">The option when allocating memory.</param>
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@@ -81,17 +83,11 @@ public unsafe struct Arena : IDisposable
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}
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/// <summary>
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/// Resets the arena, optionally clearing the allocated memory.
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/// Resets the arena.
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/// </summary>
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/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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if (_buffer == null)
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{
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throw new ObjectDisposedException(nameof(DynamicArena));
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}
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_offset = 0;
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}
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@@ -3,8 +3,7 @@ using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// A dynamic memory management structure that automatically grows by creating linked arenas
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/// when more space is needed.
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/// A dynamic memory management structure that automatically grows by creating linked arenas when more space is needed.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = 128)]
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public unsafe struct DynamicArena : IDisposable
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@@ -97,6 +96,9 @@ public unsafe struct DynamicArena : IDisposable
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/// <summary>
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/// Allocates a block of memory with specified size and alignment. Creates a new arena if current one is full.
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/// </summary>
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/// <remarks>
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/// This is thread safe.
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/// </remarks>
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/// <param name="size">Size of the memory block to allocate in bytes.</param>
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/// <param name="alignment">Alignment requirement for the memory block.</param>
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/// <returns>Pointer to the allocated memory block.</returns>
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@@ -132,10 +134,8 @@ public unsafe struct DynamicArena : IDisposable
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}
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/// <summary>
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/// Resets all arenas in the chain, optionally clearing their memory.
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/// Resets all arenas in the chain.
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/// </summary>
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/// <param name="clear">If true, memory will be cleared during reset.</param>
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/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
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public void Reset()
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{
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var current = _root;
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@@ -4,8 +4,7 @@ using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// A thread-safe variable-size allocator that uses per-thread caches for the hot path and
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/// a remote-free queue for cross-thread deallocation.
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/// A variable-size allocator that uses per-thread caches for the hot path and a remote-free queue for cross-thread deallocation.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct FreeList : IDisposable
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@@ -94,11 +93,6 @@ public unsafe struct FreeList : IDisposable
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/// </summary>
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public readonly nuint Alignment => _alignment;
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/// <summary>
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/// Gets whether the allocator has been disposed.
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/// </summary>
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public readonly bool IsDisposed => _disposed != 0;
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/// <summary>
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/// Gets the chunk size used by this allocator.
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/// </summary>
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@@ -208,7 +202,7 @@ public unsafe struct FreeList : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly int FindBucket(nuint size)
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private static int FindBucket(nuint size)
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{
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var blockSize = _MIN_BLOCK_SIZE;
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for (var i = 0; i < _MAX_BUCKETS; i++)
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@@ -240,7 +234,7 @@ public unsafe struct FreeList : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void DrainRemoteFrees(ThreadCache* cache)
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private readonly void DrainRemoteFrees(ThreadCache* cache)
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{
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var head = (FreeNode*)Interlocked.Exchange(ref cache->remoteFreeHead, 0);
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while (head != null)
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@@ -320,7 +314,7 @@ public unsafe struct FreeList : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void* TryPopFromBucket(ThreadCache* cache, int cacheIndex, int bucketIndex)
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private readonly void* TryPopFromBucket(ThreadCache* cache, int cacheIndex, int bucketIndex)
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{
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var buckets = GetBuckets(cache);
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var bucket = &buckets[bucketIndex];
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@@ -338,7 +332,7 @@ public unsafe struct FreeList : IDisposable
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void PushToBucket(ThreadCache* cache, int bucketIndex, void* ptr, MemoryChunk* ownerChunk, nuint blockSize)
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private readonly void PushToBucket(ThreadCache* cache, int bucketIndex, void* ptr, MemoryChunk* ownerChunk, nuint blockSize)
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{
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var buckets = GetBuckets(cache);
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var bucket = &buckets[bucketIndex];
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@@ -490,6 +484,9 @@ public unsafe struct FreeList : IDisposable
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/// <summary>
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/// Allocates a memory block of the specified size.
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||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is thread safe.
|
||||
/// </remarks>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
|
||||
{
|
||||
@@ -548,6 +545,7 @@ public unsafe struct FreeList : IDisposable
|
||||
{
|
||||
ptr = AllocateFromChunk(cacheIndex, totalSize, alignment);
|
||||
}
|
||||
|
||||
if (ptr == null)
|
||||
{
|
||||
return null;
|
||||
@@ -576,6 +574,9 @@ public unsafe struct FreeList : IDisposable
|
||||
/// <summary>
|
||||
/// Frees a previously allocated memory block.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is thread safe.
|
||||
/// </remarks>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Free(void* ptr)
|
||||
{
|
||||
|
||||
@@ -221,6 +221,11 @@ public unsafe partial struct Stack : IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_buffer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Free(_buffer);
|
||||
|
||||
_buffer = null;
|
||||
|
||||
119
Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
Normal file
119
Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.LowLevel.Buffer;
|
||||
|
||||
/// <summary>
|
||||
/// A thread-safe memory management structure that reserves a large virtual address space and commits physical memory on demand as allocations are made.
|
||||
/// </summary>
|
||||
public unsafe struct VirtualArena
|
||||
{
|
||||
private const nuint _PAGE_SIZE = 64 * 1024;
|
||||
|
||||
private byte* _baseAddress;
|
||||
private nuint _reserveCapacity;
|
||||
private nuint _committedSize;
|
||||
private nuint _allocatedOffset;
|
||||
|
||||
private volatile int _allocationLock;
|
||||
|
||||
public VirtualArena(nuint reserveCapacity)
|
||||
{
|
||||
_reserveCapacity = (reserveCapacity + _PAGE_SIZE - 1) & ~(_PAGE_SIZE - 1);
|
||||
_committedSize = 0;
|
||||
_allocatedOffset = 0;
|
||||
|
||||
_baseAddress = (byte*)Mmap(null, _reserveCapacity, VirtualAllocationFlags.Reserve);
|
||||
|
||||
if (_baseAddress == null)
|
||||
{
|
||||
throw new OutOfMemoryException("Failed to reserve virtual address space.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allocates a block of memory of the specified size and alignment, using the given allocation options.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is thread safe.
|
||||
/// </remarks>
|
||||
/// <param name="size">The number of bytes to allocate. Must be greater than zero and less than or equal to the reserved capacity.</param>
|
||||
/// <param name="alignment">The alignment, in bytes, for the allocated memory block. Must be a power of two.</param>
|
||||
/// <param name="allocationOption">The allocation options that control allocation behavior.</param>
|
||||
/// <returns>A pointer to the allocated memory block if the allocation succeeds, otherwise null.</returns>
|
||||
public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref _allocationLock, 1, 0) != 0)
|
||||
{
|
||||
Thread.SpinWait(1);
|
||||
}
|
||||
|
||||
void* ptr;
|
||||
|
||||
try
|
||||
{
|
||||
// Align the requested offset
|
||||
var alignedOffset = (_allocatedOffset + alignment - 1) & ~(alignment - 1);
|
||||
var newAllocatedOffset = alignedOffset + size;
|
||||
|
||||
if (newAllocatedOffset > _reserveCapacity)
|
||||
{
|
||||
return null; // Out of reserved space
|
||||
}
|
||||
|
||||
if (newAllocatedOffset > _committedSize)
|
||||
{
|
||||
var sizeToCommit = newAllocatedOffset - _committedSize;
|
||||
|
||||
// Align the commit size to the 64KB OS Page Size
|
||||
sizeToCommit = (sizeToCommit + _PAGE_SIZE - 1) & ~(_PAGE_SIZE - 1);
|
||||
|
||||
var commitAddress = _baseAddress + _committedSize;
|
||||
var result = Mmap(commitAddress, sizeToCommit, VirtualAllocationFlags.Commit);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
return null; // Out of physical RAM
|
||||
}
|
||||
|
||||
_committedSize += sizeToCommit;
|
||||
}
|
||||
|
||||
ptr = _baseAddress + alignedOffset;
|
||||
_allocatedOffset = newAllocatedOffset;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref _allocationLock, 0);
|
||||
}
|
||||
|
||||
if (allocationOption.HasFlag(AllocationOption.Clear))
|
||||
{
|
||||
MemClear(ptr, size);
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the arena.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Reset()
|
||||
{
|
||||
_allocatedOffset = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_baseAddress != null)
|
||||
{
|
||||
Munmap(_baseAddress, _reserveCapacity);
|
||||
|
||||
_baseAddress = null;
|
||||
_reserveCapacity = 0;
|
||||
_committedSize = 0;
|
||||
_allocatedOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user