Refactor memory management with MemoryHandle

Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`.

Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections.

Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations.

Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation.

Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
This commit is contained in:
2025-11-25 00:56:21 +09:00
parent 517abd64d6
commit 8418d3df7b
15 changed files with 422 additions and 297 deletions

View File

@@ -82,11 +82,11 @@ public interface IUnTypedCollection : IUnsafeCollection
/// <summary>
/// The total size of the buffer in bytes.
/// </summary>
uint Size
nuint Size
{
get;
}
ref T GetElementAt<T>(uint index)
ref T GetElementAt<T>(nuint index)
where T : unmanaged;
}