feat(memory): refactor allocation and add new queue
Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup. Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers. Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12. BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
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@@ -159,10 +159,12 @@ public unsafe struct Arena : IMemoryAllocator<Arena, Arena.CreationOptions>
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return;
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}
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MemoryUtility.Free(_buffer);
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var ptr = _buffer;
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_buffer = null;
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_size = 0;
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_offset = 0;
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MemoryUtility.Free(ptr);
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}
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}
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