feat(memory): refactor allocation and add new queue

Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup.

Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers.

Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12.

BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
This commit is contained in:
2026-04-10 14:44:48 +09:00
parent dea8de60d0
commit a0deadc363
25 changed files with 647 additions and 456 deletions

View File

@@ -2,7 +2,7 @@ using System.Diagnostics.CodeAnalysis;
namespace Misaki.HighPerformance.LowLevel.Buffer;
public readonly struct MemoryHandle : IEquatable<MemoryHandle>
public readonly struct MemoryHandle : IDisposable, IEquatable<MemoryHandle>
{
public readonly int ID
{
@@ -16,12 +16,25 @@ public readonly struct MemoryHandle : IEquatable<MemoryHandle>
public static readonly MemoryHandle Invalid = default;
public bool IsValid => AllocationManager.ContainsAllocation(this);
public bool IsInvalid => !IsValid;
public MemoryHandle(int id, int generation)
{
ID = id + 1;
Generation = generation + 1;
}
public unsafe static MemoryHandle Create(void* address, nuint size)
{
return AllocationManager.AddAllocation(address, size);
}
public unsafe void Update(void* newAddress, nuint newSize)
{
AllocationManager.UpdateAllocation(this, newAddress, newSize);
}
public bool Equals(MemoryHandle other)
{
return ID == other.ID && Generation == other.Generation;
@@ -42,6 +55,11 @@ public readonly struct MemoryHandle : IEquatable<MemoryHandle>
return $"MemoryHandle(Id: {ID}, Generation: {Generation})";
}
public void Dispose()
{
AllocationManager.RemoveAllocation(this);
}
public static bool operator ==(MemoryHandle left, MemoryHandle right)
{
return left.Equals(right);
@@ -61,7 +79,7 @@ public readonly unsafe struct AllocationHandle
/// <summary>
/// Gets a pointer to the state instance associated with this allocation handle.
/// </summary>
public void* State
public required void* State
{
get; init;
}
@@ -69,7 +87,7 @@ public readonly unsafe struct AllocationHandle
/// <summary>
/// Gets a function pointer for allocating memory.
/// </summary>
public AllocFunc Alloc
public required AllocFunc Alloc
{
get; init;
}
@@ -77,7 +95,7 @@ public readonly unsafe struct AllocationHandle
/// <summary>
/// Gets a function pointer for reallocating memory.
/// </summary>
public ReallocFunc Realloc
public required ReallocFunc Realloc
{
get; init;
}
@@ -85,15 +103,7 @@ public readonly unsafe struct AllocationHandle
/// <summary>
/// Gets a function pointer for freeing allocated memory.
/// </summary>
public FreeFunc Free
{
get; init;
}
/// <summary>
/// Gets a function pointer for validating a memory handle.
/// </summary>
public IsValidFunc IsValid
public required FreeFunc Free
{
get; init;
}