Improve vector and matrix performance and add swizzle support to .net build-int VectorX type.
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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@@ -1,9 +1,9 @@
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<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ assembly name="System.Core" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ output extension=".cs" #>
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<#@ output extension=".gen.cs" #>
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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@@ -31,7 +31,7 @@
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<ItemGroup>
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<ItemGroup>
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<None Update="Collections\FixedText.tt">
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<None Update="Collections\FixedText.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>FixedText.cs</LastGenOutput>
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<LastGenOutput>FixedText.gen.cs</LastGenOutput>
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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@@ -40,7 +40,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Update="Collections\FixedText.cs">
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<Compile Update="Collections\FixedText.gen.cs">
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<DesignTime>True</DesignTime>
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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<DependentUpon>FixedText.tt</DependentUpon>
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<DependentUpon>FixedText.tt</DependentUpon>
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@@ -19,6 +19,12 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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this.typeInfo = typeInfo;
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this.typeInfo = typeInfo;
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sourceBuilder.Clear();
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sourceBuilder.Clear();
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var message = Validation();
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if (message != null)
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{
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return message;
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}
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Initialize();
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Initialize();
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GenerateHeader();
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GenerateHeader();
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@@ -45,6 +51,11 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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#endregion");
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#endregion");
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}
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}
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protected virtual string? Validation()
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{
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return null;
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}
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protected virtual void Initialize()
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protected virtual void Initialize()
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{
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{
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}
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}
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@@ -1,13 +1,14 @@
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Text;
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using System.Text;
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namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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{
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{
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internal class MatrixGenerator : GeneratorBase
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internal class MatrixGenerator : GeneratorBase
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{
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{
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private readonly List<(string signature, string assignment)> _constructorSignatures = new();
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private readonly List<(string signature, List<string> assignment)> _constructorSignatures = new();
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private string GetConversionFromTemplate(string template, int componentIndex)
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private string GetConversionFromTemplate(string template, int componentIndex)
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{
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{
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@@ -15,6 +16,16 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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.Replace("{c}", s_matrixComponents[componentIndex]);
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.Replace("{c}", s_matrixComponents[componentIndex]);
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}
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}
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protected override string? Validation()
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{
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if (typeInfo.ElementTypeSymbol == null)
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{
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return "You must specify 'elementType' in NumericTypeAttribute for matrix types.";
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}
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return null;
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}
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protected override void GenerateBody()
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protected override void GenerateBody()
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{
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{
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GenerateField();
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GenerateField();
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@@ -142,7 +153,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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_constructorSignatures.Add((
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_constructorSignatures.Add((
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signature: $"{typeInfo.ElementTypeFullName} value",
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signature: $"{typeInfo.ElementTypeFullName} value",
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assignment: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(_ => $"new {typeInfo.ComponentTypeFullName}(value)"))));
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assignment: Enumerable.Range(0, typeInfo.Column).Select(_ => $"new {typeInfo.ComponentTypeFullName}(value)").ToList()));
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var tempSB = new StringBuilder();
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var tempSB = new StringBuilder();
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for (var r = 0; r < typeInfo.Row; r++)
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for (var r = 0; r < typeInfo.Row; r++)
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@@ -159,16 +170,16 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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_constructorSignatures.Add((
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_constructorSignatures.Add((
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signature: tempSB.ToString(),
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signature: tempSB.ToString(),
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assignment: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(c => $"new {typeInfo.ComponentTypeFullName}({string.Join(", ", Enumerable.Range(0, typeInfo.Row).Select(r => $"m{r}{c}"))})"))));
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assignment: Enumerable.Range(0, typeInfo.Column).Select(c => $"new {typeInfo.ComponentTypeFullName}({string.Join(", ", Enumerable.Range(0, typeInfo.Row).Select(r => $"m{r}{c}"))})").ToList()));
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}
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}
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_constructorSignatures.Add((
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_constructorSignatures.Add((
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signature: $"{typeInfo.ComponentTypeFullName} value",
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signature: $"{typeInfo.ComponentTypeFullName} value",
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assignment: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(i => "value"))));
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assignment: Enumerable.Range(0, typeInfo.Column).Select(i => "value").ToList()));
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_constructorSignatures.Add((
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_constructorSignatures.Add((
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signature: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(i => $"{typeInfo.ComponentTypeFullName} c{i}")),
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signature: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(i => $"{typeInfo.ComponentTypeFullName} c{i}")),
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assignment: string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select(i => $"c{i}"))));
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assignment: Enumerable.Range(0, typeInfo.Column).Select(i => $"c{i}").ToList()));
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if (typeInfo.ConvertableTypes != null)
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if (typeInfo.ConvertableTypes != null)
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{
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{
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@@ -177,53 +188,34 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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var targetTemplate = kv.Key;
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var targetTemplate = kv.Key;
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var targetTypes = kv.Value;
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var targetTypes = kv.Value;
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var tempSB = new StringBuilder();
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foreach (var type in targetTypes)
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foreach (var type in targetTypes)
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{
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{
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var assignments = new List<string>();
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for (var i = 0; i < typeInfo.Column; i++)
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for (var i = 0; i < typeInfo.Column; i++)
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{
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{
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tempSB.Append(GetConversionFromTemplate(targetTemplate, i));
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assignments.Add(GetConversionFromTemplate(targetTemplate, i));
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if (i < typeInfo.Column - 1)
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{
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tempSB.Append(", ");
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}
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}
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}
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_constructorSignatures.Add((
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_constructorSignatures.Add((
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signature: $"{type.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)} v",
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signature: $"{type.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)} v",
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assignment: tempSB.ToString()));
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assignment: assignments));
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tempSB.Clear();
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}
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}
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}
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}
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}
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}
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foreach (var (signature, assignment) in _constructorSignatures)
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foreach (var (signature, assignment) in _constructorSignatures)
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{
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sourceBuilder.AppendLine($@"
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public {typeInfo.TypeName}({signature})
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{{
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this = Create({assignment});
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}}");
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}
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sourceBuilder.Append($@"
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{INLINE_METHOD_ATTRIBUTE}
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public static {typeInfo.TypeName} Create({string.Join(", ", Enumerable.Range(0, typeInfo.Column).Select((_, i) => $"{typeInfo.ComponentTypeFullName} {s_matrixComponents[i]}"))})
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{{
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global::System.Runtime.CompilerServices.Unsafe.SkipInit(out {typeInfo.TypeFullName} result);
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");
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for (var i = 0; i < typeInfo.Column; i++)
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{
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{
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sourceBuilder.Append($@"
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sourceBuilder.Append($@"
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result.{s_matrixComponents[i]} = {s_matrixComponents[i]};");
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public {typeInfo.TypeName}({signature})
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}
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{{");
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for (var i = 0; i < typeInfo.Column; i++)
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sourceBuilder.AppendLine($@"
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{
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sourceBuilder.Append($@"
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return result;
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this.{s_matrixComponents[i]} = {assignment[i]};");
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|
}
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sourceBuilder.AppendLine($@"
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}}");
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}}");
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}
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}
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}
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private void GenerateUnsafeMethod()
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private void GenerateUnsafeMethod()
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@@ -467,7 +459,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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{INLINE_METHOD_ATTRIBUTE}
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{INLINE_METHOD_ATTRIBUTE}
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public static {typeInfo.TypeFullName} {typeInfo.TypeName}({signature})
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public static {typeInfo.TypeFullName} {typeInfo.TypeName}({signature})
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{{
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{{
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return {typeInfo.TypeFullName}.Create({assignment});
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return new {typeInfo.TypeFullName}({string.Join(", ", assignment)});
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}}");
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}}");
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}
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}
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@@ -766,11 +758,47 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
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var rhsVectorType = $"{typePrefix}{lhsCols}";
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var rhsVectorType = $"{typePrefix}{lhsCols}";
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var resultVectorType = $"{typePrefix}{lhsRows}";
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var resultVectorType = $"{typePrefix}{lhsRows}";
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|
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sourceBuilder.AppendLine($@"
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var columnSizeBytes = lhsRows * typeInfo.ComponentSize;
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var vectorBits = columnSizeBytes > 16 ? 256 : 128;
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bool isFloatingPoint = typeInfo.ElementTypeSymbol!.SpecialType == SpecialType.System_Single||
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typeInfo.ElementTypeSymbol!.SpecialType == SpecialType.System_Double;
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|
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|
sourceBuilder.Append($@"
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{INLINE_METHOD_ATTRIBUTE}
|
{INLINE_METHOD_ATTRIBUTE}
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public static {resultVectorType} mul({lhsType} m, {rhsVectorType} v)
|
public static {resultVectorType} mul({lhsType} m, {rhsVectorType} v)
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{{
|
{{");
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return {string.Join(" + ", Enumerable.Range(0, lhsCols).Select(c => $"m.{s_matrixComponents[c]} * v.{s_vectorComponents[c]}"))};
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|
for (int i = 0; i < lhsCols; i++)
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|
{
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|
var component = s_vectorComponents[i];
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|
sourceBuilder.Append($@"
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|
var v{component} = global::System.Runtime.Intrinsics.Vector{vectorBits}.Create(v.{component});");
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|
}
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sourceBuilder.Append($@"
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|
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|
var sum = global::System.Runtime.Intrinsics.Vector{vectorBits}.Multiply(m.c0.AsVector{vectorBits}(), vx);");
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|
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|
for (int i = 1; i < lhsCols; i++)
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|
{
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|
var component = s_vectorComponents[i];
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|
var col = s_matrixComponents[i];
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|
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|
if (isFloatingPoint)
|
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|
{
|
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|
sourceBuilder.Append($@"
|
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|
sum = global::System.Runtime.Intrinsics.Vector{vectorBits}.FusedMultiplyAdd(m.{col}.AsVector{vectorBits}(), v{component}, sum);");
|
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|
}
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|
else
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|
{
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|
sourceBuilder.Append($@"
|
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|
sum = global::System.Runtime.Intrinsics.Vector{vectorBits}.Add(sum,
|
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|
global::System.Runtime.Intrinsics.Vector{vectorBits}.Multiply(m.{col}.AsVector{vectorBits}(), v{component}));");
|
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|
}
|
||||||
|
}
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|
|
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|
sourceBuilder.AppendLine($@"
|
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|
return sum.As{typeInfo.ComponentTypeName}();
|
||||||
}}");
|
}}");
|
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|
|
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// Vector-Matrix Multiplication: R-element vector * RxC = C-element vector
|
// Vector-Matrix Multiplication: R-element vector * RxC = C-element vector
|
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@@ -7,7 +7,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
internal class VectorGenerator : GeneratorBase
|
internal class VectorGenerator : GeneratorBase
|
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{
|
{
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private int _vectorBitsSize;
|
private int _vectorBitsSize;
|
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private int _missingComponents;
|
private int _missingComponentsCount;
|
||||||
private string _componentTypePrefix = null!;
|
private string _componentTypePrefix = null!;
|
||||||
|
|
||||||
private readonly List<(string signature, List<string> assignment)> _constructorSignatures = new();
|
private readonly List<(string signature, List<string> assignment)> _constructorSignatures = new();
|
||||||
@@ -21,7 +21,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
var componentSize = typeInfo.ComponentSize;
|
var componentSize = typeInfo.ComponentSize;
|
||||||
var typeSize = componentSize * typeInfo.Row * typeInfo.Column;
|
var typeSize = componentSize * typeInfo.Row;
|
||||||
var vectorBytesSize = typeSize switch
|
var vectorBytesSize = typeSize switch
|
||||||
{
|
{
|
||||||
//<= 8 => 8,
|
//<= 8 => 8,
|
||||||
@@ -31,7 +31,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
};
|
};
|
||||||
|
|
||||||
_vectorBitsSize = vectorBytesSize * 8;
|
_vectorBitsSize = vectorBytesSize * 8;
|
||||||
_missingComponents = (vectorBytesSize - typeSize) / componentSize;
|
_missingComponentsCount = (vectorBytesSize - typeSize) / componentSize;
|
||||||
|
|
||||||
_componentTypePrefix = typeInfo.ComponentTypeSymbol.SpecialType switch
|
_componentTypePrefix = typeInfo.ComponentTypeSymbol.SpecialType switch
|
||||||
{
|
{
|
||||||
@@ -224,6 +224,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
var paramNames = new List<string>();
|
var paramNames = new List<string>();
|
||||||
var paramList = new List<string>();
|
var paramList = new List<string>();
|
||||||
var assignments = new List<string>();
|
var assignments = new List<string>();
|
||||||
|
|
||||||
var fieldOffset = 0;
|
var fieldOffset = 0;
|
||||||
|
|
||||||
for (var i = 0; i < perm.Count; i++)
|
for (var i = 0; i < perm.Count; i++)
|
||||||
@@ -426,7 +427,6 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
{INLINE_METHOD_ATTRIBUTE}
|
{INLINE_METHOD_ATTRIBUTE}
|
||||||
public void operator +=({typeName} other)
|
public void operator +=({typeName} other)
|
||||||
{{");
|
{{");
|
||||||
|
|
||||||
for (var i = 0; i < typeInfo.Row; i++)
|
for (var i = 0; i < typeInfo.Row; i++)
|
||||||
{
|
{
|
||||||
sourceBuilder.Append($@"
|
sourceBuilder.Append($@"
|
||||||
@@ -759,7 +759,7 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Generators
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
sourceBuilder.Append($@"
|
sourceBuilder.Append($@"
|
||||||
return global::System.Runtime.Intrinsics.Vector{_vectorBitsSize}.Create({string.Join(", ", Enumerable.Range(0, typeInfo.Row + _missingComponents).Select(i => i < typeInfo.Row ? $"value.{s_vectorComponents[i]}" : "default"))});");
|
return global::System.Runtime.Intrinsics.Vector{_vectorBitsSize}.Create({string.Join(", ", Enumerable.Range(0, typeInfo.Row + _missingComponentsCount).Select(i => i < typeInfo.Row ? $"value.{s_vectorComponents[i]}" : "default"))});");
|
||||||
}
|
}
|
||||||
sourceBuilder.Append($@"
|
sourceBuilder.Append($@"
|
||||||
}}
|
}}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Microsoft.CodeAnalysis;
|
|||||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||||
using Misaki.HighPerformance.Mathematics.CodeGen.Generators;
|
using Misaki.HighPerformance.Mathematics.CodeGen.Generators;
|
||||||
using Misaki.HighPerformance.Mathematics.CodeGen.Models;
|
using Misaki.HighPerformance.Mathematics.CodeGen.Models;
|
||||||
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Misaki.HighPerformance.Mathematics.CodeGen
|
namespace Misaki.HighPerformance.Mathematics.CodeGen
|
||||||
@@ -25,10 +26,22 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen
|
|||||||
foreach (var typeInfo in types)
|
foreach (var typeInfo in types)
|
||||||
{
|
{
|
||||||
if (typeInfo is null)
|
if (typeInfo is null)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
var generator = GetGenerator(typeInfo.Column);
|
var generator = GetGenerator(typeInfo.Column);
|
||||||
var source = generator.Generate(typeInfo);
|
|
||||||
|
var source = string.Empty;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
source = generator.Generate(typeInfo);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
source = $"{ex.Message}\n{ex.StackTrace}";
|
||||||
|
}
|
||||||
|
|
||||||
spc.AddSource($"{typeInfo.TypeSymbol.Name}.g.cs", source);
|
spc.AddSource($"{typeInfo.TypeSymbol.Name}.g.cs", source);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
<Authors>Misaki</Authors>
|
<Authors>Misaki</Authors>
|
||||||
<AssemblyVersion>1.2.6</AssemblyVersion>
|
<AssemblyVersion>1.3.0</AssemblyVersion>
|
||||||
<Version>$(AssemblyVersion)</Version>
|
<Version>$(AssemblyVersion)</Version>
|
||||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||||
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>
|
||||||
@@ -21,6 +21,14 @@
|
|||||||
<IsAotCompatible>True</IsAotCompatible>
|
<IsAotCompatible>True</IsAotCompatible>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="VectorExtension.gen.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>VectorExtension.tt</DependentUpon>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Misaki.HighPerformance.Mathematics.CodeGen\Misaki.HighPerformance.Mathematics.CodeGen.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
<ProjectReference Include="..\Misaki.HighPerformance.Mathematics.CodeGen\Misaki.HighPerformance.Mathematics.CodeGen.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@@ -29,4 +37,19 @@
|
|||||||
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
|
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="VectorExtension.gen.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>VectorExtension.tt</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="VectorExtension.tt">
|
||||||
|
<Generator>TextTemplatingFileGenerator</Generator>
|
||||||
|
<LastGenOutput>VectorExtension.gen.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
2426
Misaki.HighPerformance.Mathematics/VectorExtension.gen.cs
Normal file
2426
Misaki.HighPerformance.Mathematics/VectorExtension.gen.cs
Normal file
File diff suppressed because it is too large
Load Diff
75
Misaki.HighPerformance.Mathematics/VectorExtension.tt
Normal file
75
Misaki.HighPerformance.Mathematics/VectorExtension.tt
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||||
|
<#@ assembly name="System.Core" #>
|
||||||
|
<#@ import namespace="System.Linq" #>
|
||||||
|
<#@ import namespace="System.Text" #>
|
||||||
|
<#@ import namespace="System.Collections.Generic" #>
|
||||||
|
<#@ output extension=".gen.cs" #>
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace Misaki.HighPerformance.Mathematics;
|
||||||
|
|
||||||
|
public static class VectorExtension
|
||||||
|
{
|
||||||
|
<# static IEnumerable<(string property, bool canSet)> GenerateSwizzles(
|
||||||
|
string[] pool,
|
||||||
|
int maxLen)
|
||||||
|
{
|
||||||
|
IEnumerable<(string property, bool canSet)> Recurse(string prefix, int depth)
|
||||||
|
{
|
||||||
|
if (depth == 0)
|
||||||
|
{
|
||||||
|
bool canSet = prefix.Distinct().Count() == prefix.Length;
|
||||||
|
yield return (prefix, canSet);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var c in pool)
|
||||||
|
foreach (var s in Recurse(prefix + c, depth - 1))
|
||||||
|
yield return s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int len = 2; len <= maxLen; len++)
|
||||||
|
foreach (var s in Recurse("", len))
|
||||||
|
yield return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmitVector(string typePrefix, string[] components)
|
||||||
|
{
|
||||||
|
var swizzles = GenerateSwizzles(components, components.Length);
|
||||||
|
#>
|
||||||
|
extension(<#= typePrefix + components.Length #> v)
|
||||||
|
{
|
||||||
|
<#
|
||||||
|
foreach (var (property, canSet) in swizzles)
|
||||||
|
{
|
||||||
|
var targetDim = property.Length;
|
||||||
|
var targetStruct = $"{typePrefix}{targetDim}";
|
||||||
|
#>
|
||||||
|
public <#= targetStruct #> <#= property #>
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new(<#= string.Join(", ", property.Select(c => $"v.{c}")) #>); }
|
||||||
|
<# if (canSet)
|
||||||
|
{
|
||||||
|
var assigns = string.Join(" ", property
|
||||||
|
.Select((c, i) => $"v.{c} = value.{components[i]};"));
|
||||||
|
#>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { <#= assigns #> }
|
||||||
|
<# } #>
|
||||||
|
}
|
||||||
|
|
||||||
|
<# } #>
|
||||||
|
}
|
||||||
|
|
||||||
|
<# } #>
|
||||||
|
|
||||||
|
<#
|
||||||
|
EmitVector("Vector", new[] { "X", "Y" });
|
||||||
|
EmitVector("Vector", new[] { "X", "Y", "Z" });
|
||||||
|
EmitVector("Vector", new[] { "X", "Y", "Z", "W" });
|
||||||
|
#>
|
||||||
|
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,123 +1,168 @@
|
|||||||
|
#define VECTOR_BENCHMARK
|
||||||
|
|
||||||
using BenchmarkDotNet.Attributes;
|
using BenchmarkDotNet.Attributes;
|
||||||
using Misaki.HighPerformance.Mathematics;
|
using Misaki.HighPerformance.Mathematics;
|
||||||
|
using Misaki.HighPerformance.Test.Jobs;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.Intrinsics;
|
using System.Runtime.Intrinsics;
|
||||||
|
|
||||||
namespace Misaki.HighPerformance.Test.Benchmark;
|
namespace Misaki.HighPerformance.Test.Benchmark;
|
||||||
|
|
||||||
public unsafe class MathematicsBenchmark
|
public unsafe class MathematicsBenchmark
|
||||||
{
|
{
|
||||||
public struct f4
|
public struct f2
|
||||||
{
|
{
|
||||||
private Vector128<float> _vec;
|
public float x;
|
||||||
|
public float y;
|
||||||
|
|
||||||
public f4(float x, float y, float z, float w)
|
public f2(float x, float y)
|
||||||
{
|
{
|
||||||
_vec = Vector128.Create(x, y, z, w);
|
//this = Asf2(Vector128.Create(x, y, 0, 0));
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
public f4(Vector128<float> vec)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static Vector128<float> AsVector128Unsafe(f2 value)
|
||||||
{
|
{
|
||||||
_vec = vec;
|
return Vector128.Create(value.x, value.y, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static f4 operator +(f4 a, f4 b)
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static f2 Asf2(Vector128<float> value)
|
||||||
{
|
{
|
||||||
var result = a._vec + b._vec;
|
//f2 result;
|
||||||
return new f4(result);
|
//result.x = value.GetElement(0);
|
||||||
|
//result.y = value.GetElement(1);
|
||||||
|
//return result;
|
||||||
|
|
||||||
|
ref byte address = ref Unsafe.As<Vector128<float>, byte>(ref value);
|
||||||
|
return Unsafe.ReadUnaligned<f2>(ref address);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static f2 operator +(f2 lhs, f2 rhs)
|
||||||
|
{
|
||||||
|
//return Asf2(AsVector128Unsafe(lhs) + AsVector128Unsafe(rhs));
|
||||||
|
return new f2(lhs.x + rhs.x, lhs.y + rhs.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Params(100)]
|
#if VECTOR_BENCHMARK
|
||||||
public int count;
|
private Vector2 _v2a = new Vector2(1, 2);
|
||||||
|
private Vector2 _v2b = new Vector2(3, 4);
|
||||||
|
|
||||||
|
private f2 _f2a = new f2(1, 2);
|
||||||
|
private f2 _f2b = new f2(3, 4);
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public Vector2 Vector2Add()
|
public Vector2 VectorAdd()
|
||||||
{
|
{
|
||||||
var a = new Vector2(1, 2);
|
var v = new Vector2(0, 0);
|
||||||
var b = new Vector2(3, 4);
|
|
||||||
var c = new Vector2(5, 6);
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
for (var i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
c += a + b;
|
v = _v2a + _v2b;
|
||||||
}
|
}
|
||||||
|
|
||||||
return c;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public float2 Float2Add()
|
public f2 f2Add()
|
||||||
{
|
{
|
||||||
var a = new float2(1, 2);
|
var v = new f2(0, 0);
|
||||||
var b = new float2(3, 4);
|
|
||||||
var c = new float2(5, 6);
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
for (var i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
c += a + b;
|
v = _f2a + _f2b;
|
||||||
}
|
}
|
||||||
|
|
||||||
return c;
|
return v;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if NOISE_BENCHMARK
|
||||||
|
|
||||||
|
private const int _SIZE = 32;
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void VectorNoise()
|
||||||
|
{
|
||||||
|
var buf = stackalloc float[_SIZE * _SIZE];
|
||||||
|
var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobVector
|
||||||
|
{
|
||||||
|
buffers = buf,
|
||||||
|
width = _SIZE,
|
||||||
|
height = _SIZE,
|
||||||
|
};
|
||||||
|
|
||||||
|
for (var i = 0; i < _SIZE * _SIZE; i++)
|
||||||
|
{
|
||||||
|
job.Execute(i, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public Vector4 Vector4Add()
|
public void MathNoise()
|
||||||
{
|
{
|
||||||
var a = new Vector4(1, 2, 3, 4);
|
var buf = stackalloc float[_SIZE * _SIZE];
|
||||||
var b = new Vector4(5, 6, 7, 8);
|
var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMath
|
||||||
var result = new Vector4();
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
{
|
||||||
result += a + b;
|
buffers = buf,
|
||||||
}
|
width = _SIZE,
|
||||||
|
height = _SIZE,
|
||||||
|
};
|
||||||
|
|
||||||
return result;
|
for (var i = 0; i < _SIZE * _SIZE; i++)
|
||||||
|
{
|
||||||
|
job.Execute(i, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if MATRIX_BENCHMARK
|
||||||
|
private float4x4 _a;
|
||||||
|
private float4x4 _b;
|
||||||
|
private Matrix4x4 _ma;
|
||||||
|
private Matrix4x4 _mb;
|
||||||
|
|
||||||
|
[GlobalSetup]
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
_a = new float4x4(
|
||||||
|
1, 2, 3, 4,
|
||||||
|
5, 6, 7, 8,
|
||||||
|
9, 10, 11, 12,
|
||||||
|
13, 14, 15, 16);
|
||||||
|
_b = new float4x4(
|
||||||
|
16, 15, 14, 13,
|
||||||
|
12, 11, 10, 9,
|
||||||
|
8, 7, 6, 5,
|
||||||
|
4, 3, 2, 1);
|
||||||
|
|
||||||
|
_ma = new Matrix4x4(
|
||||||
|
1, 2, 3, 4,
|
||||||
|
5, 6, 7, 8,
|
||||||
|
9, 10, 11, 12,
|
||||||
|
13, 14, 15, 16);
|
||||||
|
_mb = new Matrix4x4(
|
||||||
|
16, 15, 14, 13,
|
||||||
|
12, 11, 10, 9,
|
||||||
|
8, 7, 6, 5,
|
||||||
|
4, 3, 2, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public float4 Float4Add()
|
public float4x4 Float4x4Multiplication()
|
||||||
{
|
{
|
||||||
var a = new float4(1, 2, 3, 4);
|
return math.mul(_a, _b);
|
||||||
var b = new float4(5, 6, 7, 8);
|
|
||||||
var result = new float4();
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
result += a + b;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public f4 f4Add()
|
public Matrix4x4 Matrix4x4Multiplication()
|
||||||
{
|
{
|
||||||
var a = new f4(1, 2, 3, 4);
|
return Matrix4x4.Multiply(_ma, _mb);
|
||||||
var b = new f4(5, 6, 7, 8);
|
|
||||||
var result = new f4(0, 0, 0, 0);
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
result += a + b;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Benchmark]
|
|
||||||
public Vector128<float> v128Add()
|
|
||||||
{
|
|
||||||
var a = Vector128.Create(1f, 2f, 3f, 4f);
|
|
||||||
var b = Vector128.Create(5f, 6f, 7f, 8f);
|
|
||||||
var result = Vector128<float>.Zero;
|
|
||||||
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
result += a + b;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using BenchmarkDotNet.Attributes;
|
using BenchmarkDotNet.Attributes;
|
||||||
using Misaki.HighPerformance.Jobs;
|
using Misaki.HighPerformance.Jobs;
|
||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
using Misaki.HighPerformance.LowLevel.Collections;
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
@@ -32,11 +32,11 @@ public class ParallelNoiseBenchmark
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Benchmark]
|
[Benchmark]
|
||||||
public void JobSystem()
|
public unsafe void JobSystem()
|
||||||
{
|
{
|
||||||
var job = new NoiseJob()
|
var job = new NoiseJobVector()
|
||||||
{
|
{
|
||||||
buffers = _buffers,
|
buffers = (float*)_buffers.GetUnsafePtr(),
|
||||||
width = _WIDTH,
|
width = _WIDTH,
|
||||||
height = _HEIGHT
|
height = _HEIGHT
|
||||||
};
|
};
|
||||||
@@ -53,7 +53,7 @@ public class ParallelNoiseBenchmark
|
|||||||
var x = i % _WIDTH;
|
var x = i % _WIDTH;
|
||||||
var y = i / _HEIGHT;
|
var y = i / _HEIGHT;
|
||||||
var uv = new Vector2(x, y);
|
var uv = new Vector2(x, y);
|
||||||
_buffers[i] = NoiseJob.GradientNoise(uv);
|
_buffers[i] = NoiseJobVector.GradientNoise(uv);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +65,7 @@ public class ParallelNoiseBenchmark
|
|||||||
var x = i % _WIDTH;
|
var x = i % _WIDTH;
|
||||||
var y = i / _HEIGHT;
|
var y = i / _HEIGHT;
|
||||||
var uv = new Vector2(x, y);
|
var uv = new Vector2(x, y);
|
||||||
_buffers[i] = NoiseJob.GradientNoise(uv);
|
_buffers[i] = NoiseJobVector.GradientNoise(uv);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,13 +1,13 @@
|
|||||||
using Misaki.HighPerformance.Jobs;
|
using Misaki.HighPerformance.Jobs;
|
||||||
using Misaki.HighPerformance.LowLevel.Collections;
|
using Misaki.HighPerformance.Mathematics;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
namespace Misaki.HighPerformance.Test.Jobs;
|
namespace Misaki.HighPerformance.Test.Jobs;
|
||||||
|
|
||||||
internal struct NoiseJob : IJobParallelFor
|
internal unsafe struct NoiseJobVector : IJobParallelFor
|
||||||
{
|
{
|
||||||
public UnsafeArray<float> buffers;
|
public float* buffers;
|
||||||
public int width;
|
public int width;
|
||||||
public int height;
|
public int height;
|
||||||
|
|
||||||
@@ -49,3 +49,42 @@ internal struct NoiseJob : IJobParallelFor
|
|||||||
buffers[loopIndex] = GradientNoise(uv);
|
buffers[loopIndex] = GradientNoise(uv);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal unsafe struct NoiseJobMath : IJobParallelFor
|
||||||
|
{
|
||||||
|
public float* buffers;
|
||||||
|
public int width;
|
||||||
|
public int height;
|
||||||
|
|
||||||
|
private static float2 GradientNoiseDirect(float2 uv)
|
||||||
|
{
|
||||||
|
uv.x %= 289;
|
||||||
|
uv.y %= 289;
|
||||||
|
var x = (34 * uv.x + 1) * uv.x % 289 + uv.y;
|
||||||
|
x = (34 * x + 1) * x % 289;
|
||||||
|
x = math.frac(x / 41) * 2 - 1;
|
||||||
|
return math.normalize(new float2(x - math.floor(x + 0.5f), math.abs(x) - 0.5f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GradientNoise(float2 uv)
|
||||||
|
{
|
||||||
|
var ip = new float2(math.floor(uv.x), math.floor(uv.y));
|
||||||
|
var fp = new float2(math.frac(uv.x), math.frac(uv.y));
|
||||||
|
|
||||||
|
var d00 = math.dot(GradientNoiseDirect(ip), fp);
|
||||||
|
var d01 = math.dot(GradientNoiseDirect(ip + new float2(0, 1)), fp - new float2(0, 1));
|
||||||
|
var d10 = math.dot(GradientNoiseDirect(ip + new float2(1, 0)), fp - new float2(1, 0));
|
||||||
|
var d11 = math.dot(GradientNoiseDirect(ip + new float2(1, 1)), fp - new float2(1, 1));
|
||||||
|
|
||||||
|
fp = fp * fp * fp * (fp * (fp * new float2(6.0f) - new float2(15.0f)) + new float2(10.0f));
|
||||||
|
return float.Lerp(float.Lerp(d00, d10, fp.y), float.Lerp(d01, d11, fp.y), fp.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Execute(int loopIndex, int threadIndex)
|
||||||
|
{
|
||||||
|
var x = loopIndex % width;
|
||||||
|
var y = loopIndex / height;
|
||||||
|
var uv = new float2(x, y) / new float2(width, height);
|
||||||
|
buffers[loopIndex] = GradientNoise(uv);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -20,12 +20,42 @@
|
|||||||
|
|
||||||
//using Misaki.HighPerformance.LowLevel;
|
//using Misaki.HighPerformance.LowLevel;
|
||||||
|
|
||||||
//BenchmarkDotNet.Running.BenchmarkRunner.Run<Misaki.HighPerformance.Test.Benchmark.CollectionBenchmark>();
|
using System.Runtime.Intrinsics;
|
||||||
|
|
||||||
using Misaki.HighPerformance.Collections;
|
BenchmarkDotNet.Running.BenchmarkRunner.Run<Misaki.HighPerformance.Test.Benchmark.MathematicsBenchmark>();
|
||||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
|
||||||
using Misaki.HighPerformance.LowLevel.Collections;
|
|
||||||
|
|
||||||
AllocationManager.EnableDebugLayer();
|
//using Misaki.HighPerformance.Collections;
|
||||||
using var csm = new UnsafeSlotMap<int>(4, Allocator.Persistent);
|
//using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
AllocationManager.Dispose();
|
//using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
|
//AllocationManager.EnableDebugLayer();
|
||||||
|
//using var csm = new UnsafeSlotMap<int>(4, Allocator.Persistent);
|
||||||
|
//AllocationManager.Dispose();
|
||||||
|
|
||||||
|
//using Misaki.HighPerformance.Mathematics;
|
||||||
|
//using System.Numerics;
|
||||||
|
|
||||||
|
//var a = new Misaki.HighPerformance.Mathematics.float4x4(
|
||||||
|
// 1, 2, 3, 4,
|
||||||
|
// 5, 6, 7, 8,
|
||||||
|
// 9, 10, 11, 12,
|
||||||
|
// 13, 14, 15, 16);
|
||||||
|
//var b = new Misaki.HighPerformance.Mathematics.float4x4(
|
||||||
|
// 16, 15, 14, 13,
|
||||||
|
// 12, 11, 10, 9,
|
||||||
|
// 8, 7, 6, 5,
|
||||||
|
// 4, 3, 2, 1);
|
||||||
|
|
||||||
|
//Console.WriteLine(math.mul(a, b));
|
||||||
|
|
||||||
|
//var ma = new Matrix4x4(
|
||||||
|
// 1, 2, 3, 4,
|
||||||
|
// 5, 6, 7, 8,
|
||||||
|
// 9, 10, 11, 12,
|
||||||
|
// 13, 14, 15, 16);
|
||||||
|
//var mb = new Matrix4x4(
|
||||||
|
// 16, 15, 14, 13,
|
||||||
|
// 12, 11, 10, 9,
|
||||||
|
// 8, 7, 6, 5,
|
||||||
|
// 4, 3, 2, 1);
|
||||||
|
//Console.WriteLine(Matrix4x4.Multiply(ma, mb));
|
||||||
|
|||||||
Reference in New Issue
Block a user