SPMD SIMD math library & lock-free job system integration

- Add new SPMD SIMD math project with scalar/vector lanes
- Integrate SPMD jobs and scheduling into job system
- Implement lock-free job dependency management
- Update math functions for .NET 10 and SIMD performance
- Add SPMD benchmarks, compress-store tests, and race tests
- Introduce generic Result<T> error handling utilities
- Solution/project file updates and code cleanup
This commit is contained in:
2026-02-11 22:44:30 +09:00
parent c36405645b
commit a9c143c2a2
22 changed files with 3433 additions and 221 deletions

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@@ -1,7 +1,8 @@
#define NOISE_BENCHMARK
#define ADD_BENCHMARK
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.Mathematics;
using Misaki.HighPerformance.Mathematics.SPMD;
using System.Numerics;
using System.Runtime.Intrinsics;
@@ -9,7 +10,7 @@ namespace Misaki.HighPerformance.Test.Benchmark;
public class MathematicsBenchmark
{
#if VECTOR_BENCHMARK
#if ADD_BENCHMARK
private Vector4 _va = new Vector4(1, 2, 1, 2);
private Vector4 _vb = new Vector4(3, 4, 3, 4);
@@ -39,61 +40,52 @@ public class MathematicsBenchmark
}
#endif
#if NOISE_BENCHMARK
#if FMA_BENCHMARK
private Vector4 _va = new Vector4(1, 2, 1, 2);
private Vector4 _vb = new Vector4(3, 4, 3, 4);
private Vector4 _vc = new Vector4(5, 6, 5, 6);
private const int _SIZE = 32;
private Vector128<float> _va128 = Vector128.Create(1f, 2f, 1f, 2f);
private Vector128<float> _vb128 = Vector128.Create(3f, 4f, 3f, 4f);
private Vector128<float> _vc128 = Vector128.Create(5f, 6f, 5f, 6f);
private float4 _fa = new float4(1, 2, 1, 2);
private float4 _fb = new float4(3, 4, 3, 4);
private float4 _fc = new float4(5, 6, 5, 6);
[Benchmark]
public unsafe void VectorNoise()
public Vector4 Vector4()
{
var buf = stackalloc float[_SIZE * _SIZE];
var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobVector
for (var i = 0; i < 10; i++)
{
buffers = buf,
width = _SIZE,
height = _SIZE,
};
for (var i = 0; i < _SIZE * _SIZE; i++)
{
job.Execute(i, 0);
_va = _vb * _vc + _va;
}
return _va;
}
[Benchmark]
public unsafe void MathNoise()
public Vector128<float> VectorFMA()
{
var buf = stackalloc float[_SIZE * _SIZE];
var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMath
for (var i = 0; i < 10; i++)
{
buffers = buf,
width = _SIZE,
height = _SIZE,
};
for (var i = 0; i < _SIZE * _SIZE; i++)
{
job.Execute(i, 0);
_va128 = System.Runtime.Intrinsics.X86.Fma.MultiplyAdd(_vb128, _vc128, _va128);
}
return _va128;
}
[Benchmark]
// This is 10x faster than VectorNoise and MathNoise, but writing a burst like compiler to compile MathNoise into this is incredibly hard.
public unsafe void MathVNoise()
public float4 floatFMA()
{
var buf = stackalloc float[_SIZE * _SIZE];
var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMathV
for (var i = 0; i < 10; i++)
{
buffers = buf,
width = _SIZE,
height = _SIZE,
};
for (var i = 0; i < _SIZE * _SIZE / 8; i++)
{
job.Execute(i, 0);
_fa = _fb * _fc + _fa;
}
return _fa;
}
#endif
#if MATRIX_BENCHMARK

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@@ -0,0 +1,98 @@
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.Mathematics.SPMD;
using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.Test.Benchmark;
public unsafe class SPMDBenchmark
{
private const int _SIZE = 512;
private JobScheduler _scheduler = null!;
private float* _buf;
[GlobalSetup]
public void Setup()
{
_scheduler = new JobScheduler(Environment.ProcessorCount);
_buf = (float*)NativeMemory.Alloc(sizeof(float) * _SIZE * _SIZE);
}
[GlobalCleanup]
public void Cleanup()
{
_scheduler.Dispose();
NativeMemory.Free(_buf);
}
[Benchmark]
public void VectorNoiseSingleThread()
{
var job = new Jobs.NoiseJobVector
{
buffers = _buf,
width = _SIZE,
height = _SIZE,
};
job.Run(_SIZE * _SIZE, 0);
}
//[Benchmark]
public void VectorNoise()
{
var job = new Jobs.NoiseJobVector
{
buffers = _buf,
width = _SIZE,
height = _SIZE,
};
var handle = _scheduler.ScheduleParallel(ref job, _SIZE * _SIZE, 64);
_scheduler.WaitComplete(handle);
}
//[Benchmark]
public void MathNoise()
{
var job = new Jobs.NoiseJobMath
{
buffers = _buf,
width = _SIZE,
height = _SIZE,
};
var handle = _scheduler.ScheduleParallel(ref job, _SIZE * _SIZE, 64);
_scheduler.WaitComplete(handle);
}
//[Benchmark(Baseline = true)]
public void ManualSPMDNoise()
{
var job = new Jobs.NoiseJobMathV
{
buffers = _buf,
width = _SIZE,
height = _SIZE,
};
var iterations = (_SIZE * _SIZE + 8 - 1) / 8;
var handle = _scheduler.ScheduleParallel(ref job, iterations, 64);
_scheduler.WaitComplete(handle);
}
[Benchmark(Baseline = true)]
public void SPMDNoise()
{
var job = new Jobs.NoiseJobMathSPMD
{
buffers = _buf,
width = _SIZE,
height = _SIZE,
};
var handle = _scheduler.ScheduleParallelSPDM<Jobs.NoiseJobMathSPMD, float>(ref job, _SIZE * _SIZE, 64, -1, JobHandle.Invalid);
_scheduler.WaitComplete(handle);
}
}