Initial upload;
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<PublishAot>True</PublishAot>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Misaki.HighPerformance.Unsafe\Misaki.HighPerformance.Unsafe.csproj" />
|
||||
<ProjectReference Include="..\Misaki.HighPerformance\Misaki.HighPerformance.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
94
Misaki.HighPerformance.Test/ParallelNoiseBenchmark.cs
Normal file
94
Misaki.HighPerformance.Test/ParallelNoiseBenchmark.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Misaki.HighPerformance.Jobs;
|
||||
using Misaki.HighPerformance.Unsafe.Collections;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Misaki.HighPerformance.Test;
|
||||
|
||||
[MemoryDiagnoser]
|
||||
public class ParallelNoiseBenchmark
|
||||
{
|
||||
private struct NoiseJob : IJobParallelFor
|
||||
{
|
||||
public UnsafeArray<float> buffers;
|
||||
public int width;
|
||||
public int height;
|
||||
public void Execute(int index)
|
||||
{
|
||||
var x = index % width;
|
||||
var y = index / height;
|
||||
var uv = new Vector2(x, y);
|
||||
buffers[index] = GradientNoise(uv);
|
||||
}
|
||||
}
|
||||
|
||||
private const int _WIDTH = 512;
|
||||
private const int _HEIGHT = 512;
|
||||
private const int _LENGTH = _WIDTH * _HEIGHT;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float Frac(float x)
|
||||
{
|
||||
return x - MathF.Truncate(x);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float Lerp(float a, float b, float t)
|
||||
{
|
||||
return a + t * (b - a);
|
||||
}
|
||||
|
||||
private static Vector2 GradientNoiseDirect(Vector2 uv)
|
||||
{
|
||||
uv.X %= 289;
|
||||
uv.Y %= 289;
|
||||
var x = (34 * uv.X + 1) * uv.X % 289 + uv.Y;
|
||||
x = (34 * x + 1) * x % 289;
|
||||
x = Frac(x / 41) * 2 - 1;
|
||||
return Vector2.Normalize(new Vector2(x - MathF.Floor(x + 0.5f), MathF.Abs(x) - 0.5f));
|
||||
}
|
||||
|
||||
private static float GradientNoise(Vector2 uv)
|
||||
{
|
||||
var ip = new Vector2(MathF.Floor(uv.X), MathF.Floor(uv.Y));
|
||||
var fp = new Vector2(Frac(uv.X), Frac(uv.Y));
|
||||
|
||||
var d00 = Vector2.Dot(GradientNoiseDirect(ip), fp);
|
||||
var d01 = Vector2.Dot(GradientNoiseDirect(ip + new Vector2(0, 1)), fp - new Vector2(0, 1));
|
||||
var d10 = Vector2.Dot(GradientNoiseDirect(ip + new Vector2(1, 0)), fp - new Vector2(1, 0));
|
||||
var d11 = Vector2.Dot(GradientNoiseDirect(ip + new Vector2(1, 1)), fp - new Vector2(1, 1));
|
||||
|
||||
fp = fp * fp * fp * (fp * (fp * new Vector2(6.0f) - new Vector2(15.0f)) + new Vector2(10.0f));
|
||||
return Lerp(Lerp(d00, d10, fp.Y), Lerp(d01, d11, fp.Y), fp.X);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void JobSystem()
|
||||
{
|
||||
using var buffers = new UnsafeArray<float>(_WIDTH * _HEIGHT, AllocationType.UnInitialized);
|
||||
var job = new NoiseJob()
|
||||
{
|
||||
buffers = buffers,
|
||||
width = _WIDTH,
|
||||
height = _HEIGHT
|
||||
};
|
||||
|
||||
using var handle = job.Schedule(_LENGTH, 64);
|
||||
handle.WaitComplete();
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ParallelFor()
|
||||
{
|
||||
using var buffers = new UnsafeArray<float>(_WIDTH * _HEIGHT, AllocationType.UnInitialized);
|
||||
|
||||
Parallel.For(0, _LENGTH, i =>
|
||||
{
|
||||
var x = i % _WIDTH;
|
||||
var y = i / _HEIGHT;
|
||||
var uv = new Vector2(x, y);
|
||||
buffers[i] = GradientNoise(uv);
|
||||
});
|
||||
}
|
||||
}
|
||||
4
Misaki.HighPerformance.Test/Program.cs
Normal file
4
Misaki.HighPerformance.Test/Program.cs
Normal file
@@ -0,0 +1,4 @@
|
||||
using BenchmarkDotNet.Running;
|
||||
using Misaki.HighPerformance.Test;
|
||||
|
||||
BenchmarkRunner.Run<ParallelNoiseBenchmark>();
|
||||
Reference in New Issue
Block a user