Refactor and enhance math, memory, and utilities

Refactored `sincos` usage in `quaternion` to use tuple-based
returns for improved readability. Introduced a `random` struct
with methods for generating random values of various types
and dimensions, including ranges and directions. Added a
`DynamicArray` class for dynamic resizing and manipulation
of collections. Enhanced `SlotMap` with new methods for
safe access and updates.

Updated `uint` vector types with `NumericConvertable`
attributes for better type interoperability. Removed the
`MathUtilities` class and refactored `adj` and `adjInverse`
methods for encapsulation. Improved memory management
with `StackAllocator` and `UnsafeArray` enhancements.

Added geometry utilities like `AABB`, `OBB`, `Plane`, and
`SphereBounds` for 3D operations. Updated project
configuration for versioning and NuGet packaging.
Performed general code cleanup, improved validation, and
aligned with modern C# practices.
This commit is contained in:
2025-09-23 22:57:12 +09:00
parent 73a0c6e187
commit ac73e28f26
52 changed files with 3658 additions and 5150 deletions

View File

@@ -3,6 +3,8 @@
namespace Misaki.HighPerformance.Mathematics;
[NumericType(typeof(double), sizeof(double), 2, 1, "global::Misaki.HighPerformance.Mathematics.double")]
[NumericConvertable("(double){v}.{c}", typeof(int2), typeof(uint2), typeof(float2))]
[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool2))]
public partial struct double2
{
}
@@ -23,6 +25,8 @@ public partial struct double2x4
}
[NumericType(typeof(double), sizeof(double), 3, 1, "global::Misaki.HighPerformance.Mathematics.double")]
[NumericConvertable("(double){v}.{c}", typeof(int3), typeof(uint3), typeof(float3))]
[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool3))]
public partial struct double3
{
}
@@ -43,6 +47,8 @@ public partial struct double3x4
}
[NumericType(typeof(double), sizeof(double), 4, 1, "global::Misaki.HighPerformance.Mathematics.double")]
[NumericConvertable("(double){v}.{c}", typeof(int4), typeof(uint4), typeof(float4))]
[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool4))]
public partial struct double4
{
}