Refactor and enhance math, memory, and utilities

Refactored `sincos` usage in `quaternion` to use tuple-based
returns for improved readability. Introduced a `random` struct
with methods for generating random values of various types
and dimensions, including ranges and directions. Added a
`DynamicArray` class for dynamic resizing and manipulation
of collections. Enhanced `SlotMap` with new methods for
safe access and updates.

Updated `uint` vector types with `NumericConvertable`
attributes for better type interoperability. Removed the
`MathUtilities` class and refactored `adj` and `adjInverse`
methods for encapsulation. Improved memory management
with `StackAllocator` and `UnsafeArray` enhancements.

Added geometry utilities like `AABB`, `OBB`, `Plane`, and
`SphereBounds` for 3D operations. Updated project
configuration for versioning and NuGet packaging.
Performed general code cleanup, improved validation, and
aligned with modern C# practices.
This commit is contained in:
2025-09-23 22:57:12 +09:00
parent 73a0c6e187
commit ac73e28f26
52 changed files with 3658 additions and 5150 deletions

View File

@@ -1,4 +1,5 @@
using Microsoft.CodeAnalysis;
using System.Collections.Generic;
namespace Misaki.HighPerformance.Mathematics.CodeGen.Models
{
@@ -54,6 +55,12 @@ namespace Misaki.HighPerformance.Mathematics.CodeGen.Models
get;
}
public Dictionary<string, INamedTypeSymbol[]>? ConvertableTypes
{
get;
set;
}
public string TypeName => TypeSymbol.Name;
public string ComponentTypeName => ComponentTypeSymbol.Name;
public string TypeFullName => TypeSymbol.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat);