Refactor job system to use type-safe pooled job data

Replaces unsafe pointer-based job data with JobDataPool<T> and ConcurrentSlotMap<T> for safer, type-safe management. JobInfo now references job data by (dataID, dataGeneration). JobExecutor and JobScheduler updated to use the new pool-based approach, requiring T : struct. Removed FreeList and pointer logic. WorkerThread now uses reference counting to prevent use-after-free. Updated all scheduling APIs and benchmarks to match new signatures. Improved documentation and inlining. Bumped assembly version to 3.0.0 due to breaking changes.
This commit is contained in:
2026-04-21 17:22:20 +09:00
parent f4bbef0be3
commit b7d61488bb
14 changed files with 324 additions and 154 deletions

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@@ -6,7 +6,7 @@
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<AssemblyVersion>2.0.0</AssemblyVersion>
<AssemblyVersion>3.0.0</AssemblyVersion>
<Version>$(AssemblyVersion)</Version>
<Authors>Misaki</Authors>
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>