Refactor job system to use type-safe pooled job data

Replaces unsafe pointer-based job data with JobDataPool<T> and ConcurrentSlotMap<T> for safer, type-safe management. JobInfo now references job data by (dataID, dataGeneration). JobExecutor and JobScheduler updated to use the new pool-based approach, requiring T : struct. Removed FreeList and pointer logic. WorkerThread now uses reference counting to prevent use-after-free. Updated all scheduling APIs and benchmarks to match new signatures. Improved documentation and inlining. Bumped assembly version to 3.0.0 due to breaking changes.
This commit is contained in:
2026-04-21 17:22:20 +09:00
parent f4bbef0be3
commit b7d61488bb
14 changed files with 324 additions and 154 deletions

View File

@@ -249,6 +249,11 @@ public unsafe struct FreeList : IMemoryAllocator<FreeList, FreeList.CreationOpti
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly void DrainRemoteFrees(ThreadCache* cache)
{
if (Volatile.Read(ref cache->remoteFreeHead) == 0)
{
return;
}
var head = (FreeNode*)Interlocked.Exchange(ref cache->remoteFreeHead, 0);
while (head != null)
{