Refactor job system to use type-safe pooled job data
Replaces unsafe pointer-based job data with JobDataPool<T> and ConcurrentSlotMap<T> for safer, type-safe management. JobInfo now references job data by (dataID, dataGeneration). JobExecutor and JobScheduler updated to use the new pool-based approach, requiring T : struct. Removed FreeList and pointer logic. WorkerThread now uses reference counting to prevent use-after-free. Updated all scheduling APIs and benchmarks to match new signatures. Improved documentation and inlining. Bumped assembly version to 3.0.0 due to breaking changes.
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@@ -126,8 +126,8 @@ public class TestJobSystem
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result = result
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};
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var combinedHandle = s_jobScheduler.CombineDependencies(handle1, handle2);
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var handle3 = s_jobScheduler.Schedule(ref job3, combinedHandle);
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//var combinedHandle = s_jobScheduler.CombineDependencies(handle1, handle2);
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var handle3 = s_jobScheduler.Schedule(ref job3, handle1, handle2);
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s_jobScheduler.Wait(handle3);
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