Refactor job system to use type-safe pooled job data

Replaces unsafe pointer-based job data with JobDataPool<T> and ConcurrentSlotMap<T> for safer, type-safe management. JobInfo now references job data by (dataID, dataGeneration). JobExecutor and JobScheduler updated to use the new pool-based approach, requiring T : struct. Removed FreeList and pointer logic. WorkerThread now uses reference counting to prevent use-after-free. Updated all scheduling APIs and benchmarks to match new signatures. Improved documentation and inlining. Bumped assembly version to 3.0.0 due to breaking changes.
This commit is contained in:
2026-04-21 17:22:20 +09:00
parent f4bbef0be3
commit b7d61488bb
14 changed files with 324 additions and 154 deletions

View File

@@ -126,8 +126,8 @@ public class TestJobSystem
result = result
};
var combinedHandle = s_jobScheduler.CombineDependencies(handle1, handle2);
var handle3 = s_jobScheduler.Schedule(ref job3, combinedHandle);
//var combinedHandle = s_jobScheduler.CombineDependencies(handle1, handle2);
var handle3 = s_jobScheduler.Schedule(ref job3, handle1, handle2);
s_jobScheduler.Wait(handle3);