Fixed bug that SlotMap.Contains does not return a correct value.
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This commit is contained in:
2025-11-11 17:38:30 +09:00
parent e97b295b05
commit bc8b2c0aaa
3 changed files with 116 additions and 2 deletions

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@@ -96,7 +96,9 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
_data = new UnsafeArray<SlotData>(capacity, ref handle, allocationOption);
_freeSlots = new UnsafeQueue<int>(capacity, ref handle, allocationOption);
_count = 0;
_capacity = capacity;
}
/// <summary>
@@ -179,7 +181,7 @@ public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
/// <param name="slotIndex">The zero-based index of the slot to check. Must be greater than or equal to 0 and less than the current capacity.</param>
/// <param name="generation">The generation value to compare against the slot's generation.</param>
/// <returns>true if the slot at the specified index is valid and its generation matches the specified value; otherwise, false.</returns>
public bool Contain(int slotIndex, int generation)
public bool Contains(int slotIndex, int generation)
{
if (slotIndex < 0 || slotIndex >= Volatile.Read(ref _capacity))
{

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@@ -6,7 +6,7 @@
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Authors>Misaki</Authors>
<AssemblyVersion>1.1.0</AssemblyVersion>
<AssemblyVersion>1.1.1</AssemblyVersion>
<Version>$(AssemblyVersion)</Version>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageProjectUrl>https://git.personalnas.com/Misaki/Misaki.HighPerformance.git</PackageProjectUrl>