Improve performance and safety
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@@ -1,44 +1,41 @@
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#define VECTOR_BENCHMARK
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#define NOISE_BENCHMARK
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using BenchmarkDotNet.Attributes;
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using Misaki.HighPerformance.Mathematics;
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using System.Numerics;
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using System.Runtime.Intrinsics;
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namespace Misaki.HighPerformance.Test.Benchmark;
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public class MathematicsBenchmark
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{
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#if VECTOR_BENCHMARK
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private Vector2 _v2a = new Vector2(1, 2);
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private Vector2 _v2b = new Vector2(3, 4);
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private Vector4 _va = new Vector4(1, 2, 1, 2);
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private Vector4 _vb = new Vector4(3, 4, 3, 4);
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private float2 _f2a = new float2(1, 2);
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private float2 _f2b = new float2(3, 4);
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private float4 _fa = new float4(1, 2, 1, 2);
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private float4 _fb = new float4(3, 4, 3, 4);
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[Benchmark]
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public Vector2 VectorAdd()
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public Vector4 VectorAdd()
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{
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var v = new Vector2(0, 0);
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for (var i = 0; i < 10; i++)
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{
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v = _v2a + _v2b;
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_va += _vb;
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}
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return v;
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return _va;
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}
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[Benchmark]
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public float2 float2Add()
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public float4 floatAdd()
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{
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var v = new float2(0, 0);
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for (var i = 0; i < 10; i++)
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{
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v = _f2a + _f2b;
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_fa += _fb;
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}
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return v;
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return _fa;
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}
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#endif
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@@ -47,7 +44,7 @@ public class MathematicsBenchmark
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private const int _SIZE = 32;
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[Benchmark]
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public void VectorNoise()
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public unsafe void VectorNoise()
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{
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var buf = stackalloc float[_SIZE * _SIZE];
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var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobVector
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@@ -64,7 +61,7 @@ public class MathematicsBenchmark
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}
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[Benchmark]
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public void MathNoise()
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public unsafe void MathNoise()
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{
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var buf = stackalloc float[_SIZE * _SIZE];
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var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMath
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@@ -79,6 +76,24 @@ public class MathematicsBenchmark
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job.Execute(i, 0);
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}
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}
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[Benchmark]
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// This is 10x faster than VectorNoise and MathNoise, but writing a burst like compiler to compile MathNoise into this is incredibly hard.
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public unsafe void MathVNoise()
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{
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var buf = stackalloc float[_SIZE * _SIZE];
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var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMathV
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{
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buffers = buf,
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width = _SIZE,
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height = _SIZE,
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};
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for (var i = 0; i < _SIZE * _SIZE / 8; i++)
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{
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job.Execute(i, 0);
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}
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}
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#endif
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#if MATRIX_BENCHMARK
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