Refactor SPMD job system, add GGX mipmap benchmark
- Replace IJobSPMD with T4-generated, multi-type SPMD job interfaces and wrappers (up to 8 numeric types) - Extend ISPMD with Cast/BitCast; implement for ScalarLane and WideLane (SIMD-aware) - Add unary minus, scalar-lane, and lane-scalar operators to Vector2/3/4; improve Select methods - WideLane now partial with T4-generated Cast/BitCast (SIMD conversions) - SPMD job Execute now requires unmanaged TLane; update all usages and benchmarks - Add GGXMipGenerationBenchmark with vectorized and scalar paths, SkiaSharp output - Update project files: add generated code, SkiaSharp, bump version to 1.3.0 - Misc: fix formatting, method signatures, FreeList logic
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Mathematics.SPMD;
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public readonly unsafe partial struct WideLane<TNumber> : ISPMD<WideLane<TNumber>, TNumber>
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where TNumber : unmanaged, INumber<TNumber>, IBinaryNumber<TNumber>, IMinMaxValue<TNumber>, IBitwiseOperators<TNumber, TNumber, TNumber>
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TOther Cast<TOther, TOtherNumber>()
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where TOther : ISPMD<TOther, TOtherNumber>
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where TOtherNumber : unmanaged, INumber<TOtherNumber>, IBinaryNumber<TOtherNumber>, IMinMaxValue<TOtherNumber>, IBitwiseOperators<TOtherNumber, TOtherNumber, TOtherNumber>
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{
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if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(int))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToInt32(vFrom);
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return Unsafe.As<Vector<int>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(uint))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToUInt32(vFrom);
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return Unsafe.As<Vector<uint>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(long))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToInt64(vFrom);
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return Unsafe.As<Vector<long>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(ulong))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToUInt64(vFrom);
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return Unsafe.As<Vector<ulong>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(int) && typeof(TOtherNumber) == typeof(float))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<int>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToSingle(vFrom);
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return Unsafe.As<Vector<float>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(uint) && typeof(TOtherNumber) == typeof(float))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<uint>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToSingle(vFrom);
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return Unsafe.As<Vector<float>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(long) && typeof(TOtherNumber) == typeof(double))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<long>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToDouble(vFrom);
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return Unsafe.As<Vector<double>, TOther>(ref vTo);
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}
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if (typeof(TNumber) == typeof(ulong) && typeof(TOtherNumber) == typeof(double))
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{
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ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<ulong>>(ref Unsafe.AsRef(in value));
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var vTo = Vector.ConvertToDouble(vFrom);
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return Unsafe.As<Vector<double>, TOther>(ref vTo);
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}
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var casted = stackalloc TOtherNumber[LaneWidth];
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for (var i = 0; (i < LaneWidth) && (i < TOther.LaneWidth); i++)
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{
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casted[i] = TOtherNumber.CreateTruncating(value[i]);
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}
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return TOther.Load(casted);
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}
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}
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