Refactor JobExecutionContext, add scheduler state support
- Refactored JobExecutionContext to use init-only properties and added State and SelfHandle for richer context. - Updated JobInfo field layout for clarity and memory alignment. - JobScheduler now accepts and exposes an optional state object, passed to each job context. - Improved memory management by using _freeList for allocations and disposal. - WorkerThread and benchmarks updated to use new JobExecutionContext pattern. - Bumped version to 1.6.1 and performed minor code cleanup.
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@@ -275,8 +275,7 @@ public unsafe class TestJobSystem
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height = size,
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};
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var ctx = new JobExecutionContext(-1, s_jobScheduler);
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vectorJob.Run(size * size, in ctx);
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vectorJob.Run(size * size, default);
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var spmdBuf = stackalloc float[size * size];
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var ss = new Span<float>(spmdBuf, size * size);
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