Refactor allocation types and improve memory management

This commit renames `AllocationType` to `AllocationOption` across multiple files, enhancing clarity in memory allocation practices. Key updates include:
- Modifications to the `UnsafeArray`, `ParallelNoiseBenchmark`, `Arena`, and `DynamicArena` classes to utilize the new `AllocationOption`.
- Refactoring of the `AllocationManager` and `HashMapHelper` classes to support the new allocation strategy.
- Removal of the `Misaki.HighPerformance.Mathematics` project reference, indicating a restructuring of dependencies.
- Introduction of a new `MathUtilities` class for calculating the smallest power of two, aiding memory allocation strategies.

These changes collectively improve code maintainability and clarity in memory management.
This commit is contained in:
Misaki
2025-04-03 12:06:25 +09:00
parent 48f2dce778
commit da64e07c6f
17 changed files with 111 additions and 71 deletions

View File

@@ -57,7 +57,7 @@ public unsafe struct DynamicArena : IDisposable
/// <param name="alignSize">Alignment requirement for the memory block.</param>
/// <returns>Pointer to the allocated memory block.</returns>
/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
public void* Allocate(uint size, uint alignSize, AllocationType allocationType)
public void* Allocate(uint size, uint alignSize, AllocationOption allocationType)
{
ObjectDisposedException.ThrowIf(_disposed, this);