Refactor allocation types and improve memory management
This commit renames `AllocationType` to `AllocationOption` across multiple files, enhancing clarity in memory allocation practices. Key updates include: - Modifications to the `UnsafeArray`, `ParallelNoiseBenchmark`, `Arena`, and `DynamicArena` classes to utilize the new `AllocationOption`. - Refactoring of the `AllocationManager` and `HashMapHelper` classes to support the new allocation strategy. - Removal of the `Misaki.HighPerformance.Mathematics` project reference, indicating a restructuring of dependencies. - Introduction of a new `MathUtilities` class for calculating the smallest power of two, aiding memory allocation strategies. These changes collectively improve code maintainability and clarity in memory management.
This commit is contained in:
@@ -57,7 +57,7 @@ public unsafe struct DynamicArena : IDisposable
|
||||
/// <param name="alignSize">Alignment requirement for the memory block.</param>
|
||||
/// <returns>Pointer to the allocated memory block.</returns>
|
||||
/// <exception cref="ObjectDisposedException">Thrown if the arena has been disposed.</exception>
|
||||
public void* Allocate(uint size, uint alignSize, AllocationType allocationType)
|
||||
public void* Allocate(uint size, uint alignSize, AllocationOption allocationType)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user