Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
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Misaki.HighPerformance.Image/ImageInfo.cs
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40
Misaki.HighPerformance.Image/ImageInfo.cs
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using System.IO;
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namespace Misaki.HighPerformance.Image
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{
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#if !STBSHARP_INTERNAL
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public
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#else
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internal
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#endif
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struct ImageInfo
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{
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public int Width;
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public int Height;
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public ColorComponents ColorComponents;
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public int BitsPerChannel;
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public static unsafe ImageInfo? FromStream(Stream stream)
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{
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int width, height, comp;
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var context = new StbImage.stbi__context(stream);
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var is16Bit = StbImage.stbi__is_16_main(context) == 1;
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StbImage.stbi__rewind(context);
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var infoResult = StbImage.stbi__info_main(context, &width, &height, &comp);
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StbImage.stbi__rewind(context);
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if (infoResult == 0)
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return null;
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return new ImageInfo
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{
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Width = width,
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Height = height,
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ColorComponents = (ColorComponents)comp,
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BitsPerChannel = is16Bit ? 16 : 8
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};
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}
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}
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}
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