Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
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namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
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public unsafe interface IUnsafeCollection<T> : IEnumerable<T>, IDisposable
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where T : unmanaged
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{
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/// <summary>
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/// Gets the number of elements in a collection. The value is read-only.
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/// </summary>
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public int Count
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{
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get;
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}
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/// <summary>
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/// Indicates whether the object has been created. Returns true if the object is created, otherwise false.
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/// </summary>
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public bool IsCreated
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{
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get;
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}
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/// <summary>
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/// Removes all elements from the collection. The collection will be empty after this operation.
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/// </summary>
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public void Clear();
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/// <summary>
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/// Changes the size of a collection or array to the specified value.
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/// </summary>
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/// <param name="newSize">Specifies the new size to which the collection or array should be adjusted.</param>
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public void Resize(int newSize);
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/// <summary>
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/// Returns a pointer to an unmanaged memory location. This pointer can be used for low-level memory operations.
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/// </summary>
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/// <returns>The method returns a void pointer to the unsafe memory location.</returns>
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public void* GetUnsafePtr();
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}
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