Add image processing and memory management features

Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
This commit is contained in:
2025-07-12 19:48:42 +09:00
parent d306f183de
commit eeff3313b5
72 changed files with 14444 additions and 471 deletions

View File

@@ -0,0 +1,129 @@
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A collection that provides fast, unsafe operations for managing a set of unmanaged types. It supports adding,
/// removing, and checking for values.
/// </summary>
/// <typeparam name="T">Represents an unmanaged type that can be compared for equality.</typeparam>
public unsafe struct UnsafeHashSet<T> : IUnsafeCollection<T>, IEnumerable<T>
where T : unmanaged, IEquatable<T>
{
public struct Enumerator : IEnumerator<T>
{
internal HashMapHelper<T>.Enumerator _enumerator;
public Enumerator(HashMapHelper<T>* hashMap)
{
_enumerator = new HashMapHelper<T>.Enumerator(hashMap);
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _enumerator.buffer->_keys[_enumerator.index];
}
object IEnumerator.Current => Current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _enumerator.MoveNext();
public void Reset() => _enumerator.Reset();
public readonly void Dispose()
{
}
}
private HashMapHelper<T> _hashMap;
public readonly int Count => _hashMap.Count;
public readonly int Capacity => _hashMap.Capacity;
public readonly bool IsCreated => _hashMap.IsCreated;
public IEnumerator<T> GetEnumerator() => new Enumerator((HashMapHelper<T>*)UnsafeUtilities.AddressOf(ref _hashMap));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeHashSet(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
_hashMap = new HashMapHelper<T>(capacity, 0, HashMapHelper<T>.MINIMAL_CAPACITY, ref handle, allocationOption);
}
public UnsafeHashSet(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
{
}
/// <summary>
/// Adds a new value (unless it is already present).
/// </summary>
/// <param name="item">The value to add.</param>
/// <returns>True if the value was not already present.</returns>
public bool Add(T item)
{
return -1 != _hashMap.TryAdd(item);
}
/// <summary>
/// Removes a particular value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(T item)
{
return -1 != _hashMap.TryRemove(item);
}
/// <summary>
/// Returns true if a particular value is present.
/// </summary>
/// <param name="item">The value to check for.</param>
/// <returns>True if the value was present.</returns>
public bool Contains(T item)
{
return -1 != _hashMap.Find(item);
}
/// <summary>
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
/// </summary>
public void TrimExcess() => _hashMap.TrimExcess();
/// <summary>
/// Returns an array with a copy of this set's values (in no particular order).
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array with a copy of the set's values.</returns>
public UnsafeArray<T> ToNativeArray(Allocator allocator)
{
return _hashMap.GetKeyArray(allocator);
}
public void Resize(int newSize)
{
_hashMap.Resize(newSize);
}
public void Clear()
{
_hashMap.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _hashMap.Buffer;
}
public void Dispose()
{
_hashMap.Dispose();
}
}