Add image processing and memory management features

Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
This commit is contained in:
2025-07-12 19:48:42 +09:00
parent d306f183de
commit eeff3313b5
72 changed files with 14444 additions and 471 deletions

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using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Helpers;
public unsafe struct HashMapHelper<TKey> : IDisposable
where TKey : unmanaged, IEquatable<TKey>
{
internal unsafe struct Enumerator
{
public HashMapHelper<TKey>* buffer;
public int index;
public int bucketIndex;
public int nextIndex;
public unsafe Enumerator(HashMapHelper<TKey>* data)
{
buffer = data;
index = -1;
bucketIndex = 0;
nextIndex = -1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
return buffer->MoveNext(ref bucketIndex, ref nextIndex, out index);
}
public void Reset()
{
index = -1;
bucketIndex = 0;
nextIndex = -1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public KeyValuePair<TKey, TValue> GetCurrent<TValue>()
where TValue : unmanaged
{
return new KeyValuePair<TKey, TValue>(buffer->_keys[index], UnsafeUtilities.ReadArrayElement<TValue>(buffer->_buffer, index));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TKey GetCurrentKey()
{
if (index != -1)
{
return buffer->_keys[index];
}
return default;
}
public void Dispose()
{
}
}
// This buffer has 4 parts: TValue, TKey, Next, Buckets.
private byte* _buffer;
internal TKey* _keys;
internal int* _next;
internal int* _buckets;
private int _count;
private int _capacity;
private int _bucketCapacity;
private int _allocatedIndex;
private int _firstFreeIndex;
private readonly int _sizeOfTValue;
private readonly int _log2MinGrowth;
private AllocationHandle* _handle;
public const int MINIMAL_CAPACITY = 64;
public readonly byte* Buffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _buffer;
}
public readonly int Count
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _count;
}
public readonly int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _capacity;
}
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _buffer != null;
}
public readonly bool IsEmpty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => !IsCreated || _count == 0;
}
private static int CalculateDataSize(int capacity, int bucketCapacity, int sizeOfTValue, out int outKeyOffset, out int outNextOffset, out int outBucketOffset)
{
var sizeOfTKey = sizeof(TKey);
var sizeOfInt = sizeof(int);
var valuesSize = sizeOfTValue * capacity;
var keysSize = sizeOfTKey * capacity;
var nextSize = sizeOfInt * capacity;
var bucketSize = sizeOfInt * bucketCapacity;
var totalSize = valuesSize + keysSize + nextSize + bucketSize;
outKeyOffset = 0 + valuesSize;
outNextOffset = outKeyOffset + keysSize;
outBucketOffset = outNextOffset + nextSize;
return totalSize;
}
public HashMapHelper(int capacity, int sizeOfTValue, uint minGrowth, ref AllocationHandle handle, AllocationOption allocationOption)
{
if (capacity <= 0)
{
throw new ArgumentOutOfRangeException(nameof(capacity), "Capacity must be greater than zero.");
}
if (sizeOfTValue <= 0)
{
throw new ArgumentOutOfRangeException(nameof(sizeOfTValue), "Size of TValue must be greater than zero.");
}
_capacity = CalcCapacityCeilPow2(capacity);
_bucketCapacity = _capacity * 2;
_sizeOfTValue = sizeOfTValue;
_log2MinGrowth = BitOperations.Log2(minGrowth);
_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
var totalSize = CalculateDataSize(_capacity, _bucketCapacity, sizeOfTValue,
out var keyOffset, out var nextOffset, out var bucketOffset);
AllocateBuffer(totalSize, keyOffset, nextOffset, bucketOffset, allocationOption);
Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly int CalcCapacityCeilPow2(int capacity)
{
capacity = Math.Max(Math.Max(1, _count), capacity);
var newCapacity = Math.Max(capacity, 1 << _log2MinGrowth);
var result = MathUtilities.CeilPow2(newCapacity);
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly int GetBucket(in TKey key)
{
var h = (uint)key.GetHashCode();
return (int)(h & (uint)(_bucketCapacity - 1));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly void CheckIndexOutOfBounds(int idx)
{
if ((uint)idx >= (uint)_capacity)
{
throw new InvalidOperationException($"Index {idx} is out of bounds for the hash map with capacity {_capacity}.");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AllocateBuffer(int totalSize, int keyOffset, int nextOffset, int bucketOffset, AllocationOption allocationOption)
{
var alignSize = sizeof(TKey) > sizeof(int) ? AlignOf<TKey>() : AlignOf<int>();
_buffer = (byte*)_handle->Alloc(_handle->Allocator, (uint)totalSize, (uint)alignSize, allocationOption);
_keys = (TKey*)(_buffer + keyOffset);
_next = (int*)(_buffer + nextOffset);
_buckets = (int*)(_buffer + bucketOffset);
}
internal void ResizeExact(int newCapacity, int newBucketCapacity)
{
var totalSize = CalculateDataSize(newCapacity, newBucketCapacity, _sizeOfTValue,
out var keyOffset, out var nextOffset, out var bucketOffset);
var oldBuffer = _buffer;
var oldKeys = _keys;
var oldNext = _next;
var oldBuckets = _buckets;
var oldBucketCapacity = _bucketCapacity;
AllocateBuffer(totalSize, keyOffset, nextOffset, bucketOffset, AllocationOption.None);
_capacity = newCapacity;
_bucketCapacity = newBucketCapacity;
Clear();
for (int i = 0, num = oldBucketCapacity; i < num; ++i)
{
for (var idx = oldBuckets[i]; idx != -1; idx = oldNext[idx])
{
var newIdx = TryAdd(oldKeys[idx]);
MemCpy(_buffer + _sizeOfTValue * newIdx, oldBuffer + _sizeOfTValue * idx, (nuint)_sizeOfTValue);
}
}
_handle->Free(_handle->Allocator, oldBuffer);
}
internal void Resize(int newCapacity)
{
newCapacity = Math.Max(newCapacity, _count);
var newBucketCapacity = MathUtilities.CeilPow2(newCapacity * 2);
if (_capacity == newCapacity && _bucketCapacity == newBucketCapacity)
{
return;
}
ResizeExact(newCapacity, newBucketCapacity);
}
public void TrimExcess()
{
var capacity = CalcCapacityCeilPow2(_count);
ResizeExact(capacity, capacity * 2);
}
public int Find(in TKey key)
{
if (_allocatedIndex <= 0)
{
return -1;
}
// First find the slot based on the hash
var bucket = GetBucket(key);
var entryIdx = _buckets[bucket];
if ((uint)entryIdx < (uint)_capacity)
{
var nextPtrs = _next;
while (!UnsafeUtilities.ReadArrayElement<TKey>(_keys, entryIdx).Equals(key))
{
entryIdx = nextPtrs[entryIdx];
if ((uint)entryIdx >= (uint)_capacity)
{
return -1;
}
}
return entryIdx;
}
return -1;
}
public int TryAdd(in TKey key)
{
var k = key;
if (Find(in key) != -1)
{
return -1;
}
// Allocate an entry from the free list
int idx;
int* next;
if (_allocatedIndex >= _capacity && _firstFreeIndex < 0)
{
var newCap = CalcCapacityCeilPow2(_capacity + (1 << _log2MinGrowth));
Resize(newCap);
}
idx = _firstFreeIndex;
if (idx >= 0)
{
_firstFreeIndex = _next[idx];
}
else
{
idx = _allocatedIndex++;
}
CheckIndexOutOfBounds(idx);
UnsafeUtilities.WriteArrayElement(_keys, idx, key);
var bucket = GetBucket(key);
// Add the index to the hash-map
next = _next;
next[idx] = _buckets[bucket];
_buckets[bucket] = idx;
_count++;
return idx;
}
public int TryRemove(in TKey key)
{
if (_capacity == 0)
{
return -1;
}
var removed = 0;
// First find the slot based on the hash
var bucket = GetBucket(key);
var prevEntry = -1;
var entryIdx = _buckets[bucket];
while (entryIdx >= 0 && entryIdx < _capacity)
{
if (UnsafeUtilities.ReadArrayElement<TKey>(_keys, entryIdx).Equals(key))
{
removed++;
// Found matching element, remove it
if (prevEntry < 0)
{
_buckets[bucket] = _next[entryIdx];
}
else
{
_next[prevEntry] = _next[entryIdx];
}
// And free the index
var nextIdx = _next[entryIdx];
_next[entryIdx] = _firstFreeIndex;
_firstFreeIndex = entryIdx;
entryIdx = nextIdx;
break;
}
else
{
prevEntry = entryIdx;
entryIdx = _next[entryIdx];
}
}
_count -= removed;
return 0 != removed ? removed : -1;
}
public bool TryGetValue<TValue>(in TKey key, out TValue item)
where TValue : unmanaged
{
var idx = Find(key);
if (idx != -1)
{
item = UnsafeUtilities.ReadArrayElement<TValue>(_buffer, idx);
return true;
}
item = default;
return false;
}
public bool MoveNextSearch(ref int bucketIndex, ref int nextIndex, out int index)
{
for (int i = bucketIndex, num = _bucketCapacity; i < num; ++i)
{
var idx = _buckets[i];
if (idx != -1)
{
index = idx;
bucketIndex = i + 1;
nextIndex = _next[idx];
return true;
}
}
index = -1;
bucketIndex = _bucketCapacity;
nextIndex = -1;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext(ref int bucketIndex, ref int nextIndex, out int index)
{
if (nextIndex != -1)
{
index = nextIndex;
nextIndex = _next[nextIndex];
return true;
}
return MoveNextSearch(ref bucketIndex, ref nextIndex, out index);
}
internal UnsafeArray<TKey> GetKeyArray(Allocator allocator)
{
var result = new UnsafeArray<TKey>(_count, allocator);
for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; i++)
{
var bucket = _buckets[i];
while (bucket != -1)
{
result[count++] = UnsafeUtilities.ReadArrayElement<TKey>(_keys, bucket);
bucket = _next[bucket];
}
}
return result;
}
internal UnsafeArray<TValue> GetValueArray<TValue>(Allocator allocator)
where TValue : unmanaged
{
var result = new UnsafeArray<TValue>(_count, allocator);
for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; ++i)
{
var bucket = _buckets[i];
while (bucket != -1)
{
result[count++] = UnsafeUtilities.ReadArrayElement<TValue>(_buffer, bucket);
bucket = _next[bucket];
}
}
return result;
}
public UnsafeArray<KeyValuePair<TKey, TValue>> GetKeyValueArrays<TValue>(Allocator allocator)
where TValue : unmanaged
{
var result = new UnsafeArray<KeyValuePair<TKey, TValue>>(_count, allocator);
for (int i = 0, count = 0, max = result.Count, capacity = _bucketCapacity; i < capacity && count < max; i++)
{
var bucket = _buckets[i];
while (bucket != -1)
{
result[count] = new(UnsafeUtilities.ReadArrayElement<TKey>(_keys, bucket),
UnsafeUtilities.ReadArrayElement<TValue>(_buffer, bucket));
count++;
bucket = _next[bucket];
}
}
return result;
}
public void Clear()
{
MemSet(_buckets, 0xff, (nuint)_bucketCapacity * sizeof(int));
MemSet(_next, 0xff, (nuint)_capacity * sizeof(int));
_count = 0;
_firstFreeIndex = -1;
_allocatedIndex = 0;
}
public void Dispose()
{
if (IsCreated)
{
_handle->Free(_handle->Allocator, _buffer);
_buffer = null;
_keys = null;
_next = null;
_buckets = null;
_count = 0;
_capacity = 0;
_bucketCapacity = 0;
}
}
}