Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
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Misaki.HighPerformance.Mathematics/Utilities.ttinclude
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29
Misaki.HighPerformance.Mathematics/Utilities.ttinclude
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ import namespace="System.Linq" #>
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<#+
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public int[] dimensions = new[] { 2, 3, 4 };
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public IEnumerable<string> GenerateSwizzles(string[] pool, int maxLen)
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{
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IEnumerable<string> Recurse(string prefix, int depth)
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{
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if (depth == 0)
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{
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yield return prefix;
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}
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else
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{
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foreach (var c in pool)
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{
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foreach (var s in Recurse(prefix + c, depth - 1))
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{
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yield return s;
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}
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}
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}
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}
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return Enumerable.Range(2, maxLen - 1).SelectMany(len => Recurse("", len));
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}
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#>
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