Add image processing and memory management features

Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
This commit is contained in:
2025-07-12 19:48:42 +09:00
parent d306f183de
commit eeff3313b5
72 changed files with 14444 additions and 471 deletions

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@@ -1,6 +1,6 @@
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.Unsafe.Buffer;
using Misaki.HighPerformance.Unsafe.Collections;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Misaki.HighPerformance.Test;
@@ -13,7 +13,6 @@ public unsafe class CollectionBenchmark
[GlobalSetup]
public void Setup()
{
AllocationManager.Initialize();
}
[Benchmark]
@@ -34,7 +33,8 @@ public unsafe class CollectionBenchmark
{
array[i] = i;
}
AllocationManager.ResetCurrent();
AllocationManager.TempAllocator.Reset();
}
[Benchmark]

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@@ -0,0 +1,47 @@
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.LowLevel;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.Test;
[MemoryDiagnoser]
public unsafe class FunctionPtrBenchmark
{
private delegate float FunctionPointerDelegate(float a, float b);
private float _sink;
private FunctionPointer<FunctionPointerDelegate> _addManaged;
private delegate* unmanaged<float, float, float> _addUnmanaged;
public FunctionPtrBenchmark()
{
_addManaged = new(Marshal.GetFunctionPointerForDelegate<FunctionPointerDelegate>(Add));
_addUnmanaged = &AddUnmanaged;
}
private float Add(float a, float b)
{
return a + b;
}
[UnmanagedCallersOnly]
private static float AddUnmanaged(float a, float b)
{
return a + b;
}
[Benchmark(Baseline = true)]
[MethodImpl(MethodImplOptions.NoInlining)]
public void InvokeManaged()
{
_sink = _addManaged.Invoke(1.0f, 2.0f);
}
[Benchmark]
public void InvokeUnmanaged()
{
_sink = _addUnmanaged(1.0f, 2.0f);
}
}

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@@ -0,0 +1,114 @@
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Misaki.HighPerformance.Test;
public class HashMapBenchmark
{
private UnsafeHashMap<int, float> _unsafeHashMap;
private Dictionary<int, float> _dictionary = null!;
[Params(10, 100, 1000)]
public int count;
[IterationSetup]
public void Setup()
{
//_unsafeHashMap = new UnsafeHashMap<int, float>(count, Allocator.Persistent);
_dictionary = new Dictionary<int, float>(count);
for (var i = 0; i < count; i++)
{
//_unsafeHashMap.Add(i, i);
_dictionary.Add(i, i);
}
}
[Benchmark]
public void UnsafeHashMapAdd()
{
for (var i = 0; i < count; i++)
{
_unsafeHashMap.Add(count + i, i);
}
}
[Benchmark(Baseline = true)]
public void DictionaryAdd()
{
for (var i = 0; i < count; i++)
{
_dictionary.Add(count + i, i);
}
}
public void UnsafeHashMapRemove()
{
for (var i = 0; i < count; i++)
{
_unsafeHashMap.Remove(i);
}
}
public void DictionaryRemove()
{
for (var i = 0; i < count; i++)
{
_dictionary.Remove(i);
}
}
public void UnsafeHashMapRandomRead()
{
for (var i = 0; i < count; i++)
{
var value = Random.Shared.Next(0, count);
if (_unsafeHashMap.TryGetValue(value, out var result))
{
var r2 = result + result;
}
}
}
public void DictionaryRandomRead()
{
for (var i = 0; i < count; i++)
{
var value = Random.Shared.Next(0, count);
if (_dictionary.TryGetValue(value, out var result))
{
var r2 = result + result;
}
}
}
public void UnsafeHashMapRandomWrite()
{
for (var i = 0; i < count; i++)
{
var value = Random.Shared.Next(0, count);
if (_unsafeHashMap.TryGetValue(value, out var result))
{
_unsafeHashMap[value] = result + 1;
}
}
}
public void DictionaryRandomWrite()
{
for (var i = 0; i < count; i++)
{
var value = Random.Shared.Next(0, count);
if (_dictionary.TryGetValue(value, out var result))
{
_dictionary[value] = result + 1;
}
}
}
[IterationCleanup]
public void Cleanup()
{
//_unsafeHashMap.Dispose();
}
}

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@@ -1,5 +1,5 @@
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.Unsafe.Collections;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Numerics;
using System.Runtime.CompilerServices;

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@@ -14,7 +14,10 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Misaki.HighPerformance.Unsafe\Misaki.HighPerformance.Unsafe.csproj" />
<ProjectReference Include="..\Misaki.HighPerformance.Image\Misaki.HighPerformance.Image.csproj" />
<ProjectReference Include="..\Misaki.HighPerformance.Jobs\Misaki.HighPerformance.Jobs.csproj" />
<ProjectReference Include="..\Misaki.HighPerformance.LowLevel\Misaki.HighPerformance.LowLevel.csproj" />
<ProjectReference Include="..\Misaki.HighPerformance.Mathematics\Misaki.HighPerformance.Mathematics.csproj" />
<ProjectReference Include="..\Misaki.HighPerformance\Misaki.HighPerformance.csproj" />
</ItemGroup>

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@@ -1,7 +1,7 @@
using BenchmarkDotNet.Attributes;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.Test.Jobs;
using Misaki.HighPerformance.Unsafe.Collections;
using System.Numerics;
namespace Misaki.HighPerformance.Test;

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@@ -1,4 +1,4 @@
using BenchmarkDotNet.Running;
using Misaki.HighPerformance.Test;
BenchmarkRunner.Run<CollectionBenchmark>();
BenchmarkRunner.Run<FunctionPtrBenchmark>();