Update math library
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@@ -1,8 +1,7 @@
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namespace Misaki.HighPerformance.Mathematics;
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[NumericType(typeof(double), sizeof(double), 2, 1, "global::Misaki.HighPerformance.Mathematics.double")]
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[NumericConvertable("(double){v}.{c}", typeof(int2), typeof(uint2), typeof(float2))]
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[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool2))]
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[NumericConvertable("(double){v}.{c}", typeof(int2), typeof(uint2), typeof(float2), typeof(bool2))]
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public partial struct double2
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{
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}
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@@ -23,8 +22,7 @@ public partial struct double2x4
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}
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[NumericType(typeof(double), sizeof(double), 3, 1, "global::Misaki.HighPerformance.Mathematics.double")]
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[NumericConvertable("(double){v}.{c}", typeof(int3), typeof(uint3), typeof(float3))]
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[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool3))]
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[NumericConvertable("(double){v}.{c}", typeof(int3), typeof(uint3), typeof(float3), typeof(bool3))]
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public partial struct double3
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{
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}
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@@ -45,8 +43,7 @@ public partial struct double3x4
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}
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[NumericType(typeof(double), sizeof(double), 4, 1, "global::Misaki.HighPerformance.Mathematics.double")]
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[NumericConvertable("(double){v}.{c}", typeof(int4), typeof(uint4), typeof(float4))]
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[NumericConvertable("{v}.{c} ? 1.0 : 0.0", typeof(bool4))]
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[NumericConvertable("(double){v}.{c}", typeof(int4), typeof(uint4), typeof(float4), typeof(bool4))]
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public partial struct double4
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{
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}
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