Update math library
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@@ -1,8 +1,7 @@
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namespace Misaki.HighPerformance.Mathematics;
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[NumericType(typeof(uint), sizeof(uint), 2, 1, "global::Misaki.HighPerformance.Mathematics.uint")]
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[NumericConvertable("(uint){v}.{c}", typeof(int2), typeof(float2), typeof(double2))]
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[NumericConvertable("{v}.{c} ? 1u : 0u", typeof(bool2))]
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[NumericConvertable("(uint){v}.{c}", typeof(int2), typeof(float2), typeof(double2), typeof(bool2))]
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public partial struct uint2
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{
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}
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@@ -23,8 +22,7 @@ public partial struct uint2x4
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}
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[NumericType(typeof(uint), sizeof(uint), 3, 1, "global::Misaki.HighPerformance.Mathematics.uint")]
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[NumericConvertable("(uint){v}.{c}", typeof(int3), typeof(float3), typeof(double3))]
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[NumericConvertable("{v}.{c} ? 1u : 0u", typeof(bool3))]
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[NumericConvertable("(uint){v}.{c}", typeof(int3), typeof(float3), typeof(double3), typeof(bool3))]
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public partial struct uint3
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{
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}
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@@ -45,8 +43,7 @@ public partial struct uint3x4
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}
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[NumericType(typeof(uint), sizeof(uint), 4, 1, "global::Misaki.HighPerformance.Mathematics.uint")]
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[NumericConvertable("(uint){v}.{c}", typeof(int4), typeof(float4), typeof(double4))]
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[NumericConvertable("{v}.{c} ? 1u : 0u", typeof(bool4))]
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[NumericConvertable("(uint){v}.{c}", typeof(int4), typeof(float4), typeof(double4), typeof(bool4))]
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public partial struct uint4
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{
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}
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