feat(memory): add generic IMemoryAllocator and MemoryPool

Refactored Arena, DynamicArena, FreeList, and Stack to implement the new IMemoryAllocator<TSelf, TOpts> interface, standardizing allocation and free methods. Introduced MemoryPool<T, TOpts> for allocator lifetime management and AllocationHandle access. Updated Program.cs to use MemoryPool, replacing AllocationManager. Minor project file updates included.
This commit is contained in:
2026-03-18 21:19:51 +09:00
parent 641b459997
commit faf87953a3
8 changed files with 150 additions and 21 deletions

View File

@@ -7,8 +7,18 @@ namespace Misaki.HighPerformance.LowLevel.Buffer;
/// A memory management structure that allocates and resets memory blocks with specified alignment.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 64)] // Cache line aligned to prevent false sharing
public unsafe struct Arena : IDisposable
public unsafe struct Arena : IMemoryAllocator<Arena, Arena.CreateOptions>
{
public struct CreateOptions
{
public nuint size;
}
public static Arena Create(in CreateOptions opts)
{
return new Arena(opts.size);
}
[FieldOffset(0)]
private byte* _buffer;
[FieldOffset(8)]
@@ -82,6 +92,11 @@ public unsafe struct Arena : IDisposable
return ptr;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void Free(void* ptr)
{
}
/// <summary>
/// Resets the arena.
/// </summary>

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@@ -6,8 +6,18 @@ namespace Misaki.HighPerformance.LowLevel.Buffer;
/// A dynamic memory management structure that automatically grows by creating linked arenas when more space is needed.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 128)]
public unsafe struct DynamicArena : IDisposable
public unsafe struct DynamicArena : IMemoryAllocator<DynamicArena, DynamicArena.CreateOptions>
{
public struct CreateOptions
{
public uint initialSize;
}
public static DynamicArena Create(in CreateOptions options)
{
return new DynamicArena(options.initialSize);
}
[StructLayout(LayoutKind.Sequential)]
private struct ArenaNode
{
@@ -133,6 +143,10 @@ public unsafe struct DynamicArena : IDisposable
return result;
}
public readonly void Free(void* ptr)
{
}
/// <summary>
/// Resets all arenas in the chain.
/// </summary>

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@@ -7,8 +7,20 @@ namespace Misaki.HighPerformance.LowLevel.Buffer;
/// A variable-size allocator that uses per-thread caches for the hot path and a remote-free queue for cross-thread deallocation.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct FreeList : IDisposable
public unsafe struct FreeList : IMemoryAllocator<FreeList, FreeList.CreationOpts>
{
public struct CreationOpts
{
public nuint alignment;
public nuint chunkSize;
public int maxConcurrencyLevel;
}
public static FreeList Create(in CreationOpts opts)
{
return new FreeList(opts.alignment, opts.chunkSize, opts.maxConcurrencyLevel);
}
[StructLayout(LayoutKind.Sequential)]
private struct FreeNode
{

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@@ -109,3 +109,12 @@ public interface IAllocator
get;
}
}
public unsafe interface IMemoryAllocator<TSelf, TOpts> : IDisposable
where TSelf : unmanaged, IMemoryAllocator<TSelf, TOpts>
{
static abstract TSelf Create(in TOpts opts);
void* Allocate(nuint size, nuint alignment, AllocationOption option = AllocationOption.None);
void Free(void* ptr);
}

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@@ -0,0 +1,74 @@
using Misaki.HighPerformance.LowLevel.Utilities;
namespace Misaki.HighPerformance.LowLevel.Buffer;
public unsafe struct MemoryPool<T, TOpts> : IDisposable
where T : unmanaged, IMemoryAllocator<T, TOpts>
{
private T* _pAllocator;
private AllocationHandle _allocationHandle;
public readonly ref T Allocator => ref *_pAllocator;
public readonly AllocationHandle AllocationHandle => _allocationHandle;
public MemoryPool(in TOpts opts)
{
_pAllocator = (T*)Malloc((nuint)sizeof(T));
*_pAllocator = T.Create(opts);
_allocationHandle = new AllocationHandle
{
State = _pAllocator,
Alloc = &Allocate,
Realloc = &Reallocate,
Free = &Free,
IsValid = null
};
}
private static void* Allocate(void* pAllocator, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
{
return ((T*)pAllocator)->Allocate(size, alignment, allocationOption);
}
private static void* Reallocate(void* pAllocator, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
{
if (ptr == null)
{
return Allocate(pAllocator, newSize, alignment, allocationOption, pHandle);
}
MemoryHandle newHandle;
var newPtr = Allocate(pAllocator, newSize, alignment, allocationOption, &newHandle);
if (newPtr == null)
{
return null;
}
MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
Free(pAllocator, ptr, *pHandle);
*pHandle = newHandle;
return newPtr;
}
private static void Free(void* pAllocator, void* ptr, MemoryHandle handle)
{
((T*)pAllocator)->Free(ptr);
}
public void Dispose()
{
if (_pAllocator == null)
{
return;
}
_pAllocator->Dispose();
MemoryUtility.Free(_pAllocator);
_pAllocator = null;
_allocationHandle = default;
}
}

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@@ -1,3 +1,4 @@
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Buffer;
@@ -18,7 +19,7 @@ public unsafe partial struct Stack
for (var i = 0; i < s_stackCount; i++)
{
Free(s_pStackBuffers[i]);
MemoryUtility.Free(s_pStackBuffers[i]);
}
}
}
@@ -28,8 +29,18 @@ public unsafe partial struct Stack
/// blocks within a preallocated buffer.
/// </summary>
/// <remarks>This is not a thread-safe implementation.</remarks>
public unsafe partial struct Stack : IDisposable
public unsafe partial struct Stack : IMemoryAllocator<Stack, Stack.CreationOpts>
{
public struct CreationOpts
{
public nuint size;
}
public static Stack Create(in CreationOpts opts)
{
return new Stack(opts.size);
}
private const nuint _DEFAULT_SIZE = 1024 * 1024; // 1MB
public readonly ref struct Scope : IDisposable
@@ -211,6 +222,10 @@ public unsafe partial struct Stack : IDisposable
return ptr;
}
public readonly void Free(void* ptr)
{
}
/// <summary>
/// Resets the internal offset to its initial position.
/// </summary>