feat(memory): add generic IMemoryAllocator and MemoryPool

Refactored Arena, DynamicArena, FreeList, and Stack to implement the new IMemoryAllocator<TSelf, TOpts> interface, standardizing allocation and free methods. Introduced MemoryPool<T, TOpts> for allocator lifetime management and AllocationHandle access. Updated Program.cs to use MemoryPool, replacing AllocationManager. Minor project file updates included.
This commit is contained in:
2026-03-18 21:19:51 +09:00
parent 641b459997
commit faf87953a3
8 changed files with 150 additions and 21 deletions

View File

@@ -7,8 +7,18 @@ namespace Misaki.HighPerformance.LowLevel.Buffer;
/// A memory management structure that allocates and resets memory blocks with specified alignment.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 64)] // Cache line aligned to prevent false sharing
public unsafe struct Arena : IDisposable
public unsafe struct Arena : IMemoryAllocator<Arena, Arena.CreateOptions>
{
public struct CreateOptions
{
public nuint size;
}
public static Arena Create(in CreateOptions opts)
{
return new Arena(opts.size);
}
[FieldOffset(0)]
private byte* _buffer;
[FieldOffset(8)]
@@ -82,6 +92,11 @@ public unsafe struct Arena : IDisposable
return ptr;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void Free(void* ptr)
{
}
/// <summary>
/// Resets the arena.
/// </summary>