feat(memory): add generic IMemoryAllocator and MemoryPool

Refactored Arena, DynamicArena, FreeList, and Stack to implement the new IMemoryAllocator<TSelf, TOpts> interface, standardizing allocation and free methods. Introduced MemoryPool<T, TOpts> for allocator lifetime management and AllocationHandle access. Updated Program.cs to use MemoryPool, replacing AllocationManager. Minor project file updates included.
This commit is contained in:
2026-03-18 21:19:51 +09:00
parent 641b459997
commit faf87953a3
8 changed files with 150 additions and 21 deletions

View File

@@ -1,3 +1,4 @@
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Buffer;
@@ -18,7 +19,7 @@ public unsafe partial struct Stack
for (var i = 0; i < s_stackCount; i++)
{
Free(s_pStackBuffers[i]);
MemoryUtility.Free(s_pStackBuffers[i]);
}
}
}
@@ -28,8 +29,18 @@ public unsafe partial struct Stack
/// blocks within a preallocated buffer.
/// </summary>
/// <remarks>This is not a thread-safe implementation.</remarks>
public unsafe partial struct Stack : IDisposable
public unsafe partial struct Stack : IMemoryAllocator<Stack, Stack.CreationOpts>
{
public struct CreationOpts
{
public nuint size;
}
public static Stack Create(in CreationOpts opts)
{
return new Stack(opts.size);
}
private const nuint _DEFAULT_SIZE = 1024 * 1024; // 1MB
public readonly ref struct Scope : IDisposable
@@ -211,6 +222,10 @@ public unsafe partial struct Stack : IDisposable
return ptr;
}
public readonly void Free(void* ptr)
{
}
/// <summary>
/// Resets the internal offset to its initial position.
/// </summary>