Reserve index 0 in SlotMap, improve unsafe collections

- Reserve index 0 as always invalid in SlotMap, ConcurrentSlotMap, UnsafeSlotMap, and UnsafeSparseSet; update all index checks and slot operations accordingly
- Refactor SlotMap to use parallel arrays and BitArray for occupancy
- Double capacity on resize for all major unsafe collections
- Add debugger display support for unsafe collections
- Improve NuGet publishing workflow to skip existing versions
- Increment package versions (LowLevel: 1.3.1, main: 1.0.2)
- Add comprehensive unit tests for SlotMap and ConcurrentSlotMap
- Update main program and documentation for new slot map behavior
This commit is contained in:
2025-12-12 16:10:49 +09:00
parent a0a4b347dd
commit fb31fd8ca8
16 changed files with 509 additions and 203 deletions

View File

@@ -7,10 +7,38 @@ using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
internal class UnsafeArrayDebugView<T>
where T : unmanaged
{
private readonly UnsafeArray<T> _array;
public UnsafeArrayDebugView(UnsafeArray<T> array)
{
_array = array;
}
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public T[] Items
{
get
{
var count = _array.Count;
var result = new T[count];
for (int i = 0; i < count; i++)
{
result[i] = _array[i];
}
return result;
}
}
}
/// <summary>
/// A structure for managing an array of unmanaged types with unsafe memory operations.
/// </summary>
/// <typeparam name="T">Represents a type that can be stored in an unmanaged memory context.</typeparam>
[DebuggerTypeProxy(typeof(UnsafeArrayDebugView<>))]
public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
where T : unmanaged
{