Reserve index 0 in SlotMap, improve unsafe collections

- Reserve index 0 as always invalid in SlotMap, ConcurrentSlotMap, UnsafeSlotMap, and UnsafeSparseSet; update all index checks and slot operations accordingly
- Refactor SlotMap to use parallel arrays and BitArray for occupancy
- Double capacity on resize for all major unsafe collections
- Add debugger display support for unsafe collections
- Improve NuGet publishing workflow to skip existing versions
- Increment package versions (LowLevel: 1.3.1, main: 1.0.2)
- Add comprehensive unit tests for SlotMap and ConcurrentSlotMap
- Update main program and documentation for new slot map behavior
This commit is contained in:
2025-12-12 16:10:49 +09:00
parent a0a4b347dd
commit fb31fd8ca8
16 changed files with 509 additions and 203 deletions

View File

@@ -110,7 +110,7 @@ public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
{
if (_count >= Capacity)
{
Resize((int)(Capacity * 1.5f));
Resize(Math.Max(1, Capacity * 2));
}
UnsafeUtility.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);