Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance.
Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency.
Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency.
Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing.
Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions.
Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
Refactored `sincos` usage across `quaternion` and `random` to use `out` parameters for improved performance. Enhanced `random` struct with updated random direction generation methods.
Added new benchmarks in `MathematicsBenchmark` for vector operations, including SIMD-based `f4` struct. Downgraded target framework to `net9.0` for compatibility.
Introduced `ReadOnlyUnsafeCollection` for low-level memory management. Added utility methods in `CollectionUtility` for span creation and optimized list operations.
Renamed `MemoryUtilities` to `MemoryUtility` and updated all references. Enhanced `ObjectPool` with `Rent` and `TryRent` methods. Enabled `AllowUnsafeBlocks` and AOT compatibility in project configuration.
Performed general code cleanup, including removal of unused methods, improved formatting, and alignment with modern coding practices.