- Removed IJobScheduler interface; merged logic into JobScheduler
- Changed scheduling APIs to accept multiple dependencies (ReadOnlySpan)
- Moved WaitItem classes to JobScheduler.cs and updated types
- Updated JobExecutionContext to use JobScheduler and added docs
- Renamed AllocationManagerInitOpts to AllocationManagerDesc (required props)
- Added thread-safe TotalAllocatedMemory property to AllocationManager
- Refactored Integer to Data in benchmarks; updated usage
- Updated tests and improved documentation throughout
- Updated `.gitignore` to include `.vscode/` and clarified comments.
- Introduced `SafeHandle` for managing memory alignment and safe access.
- Refactored `UnsafeArray<T>` to add bounds checking and alignment logic.
- Added `IUnsafeHashCollection<T>` for specialized hash-based collections.
- Refactored `UnsafeHashMap<TKey, TValue>` and `UnsafeHashSet<T>` to use `HashMapHelper<TKey>` with alignment support.
- Made `UnsafeSlotMap<T>` methods `readonly` for immutability.
- Enhanced `HashMapHelper<TKey>` with alignment-aware buffer management and validation.
- Updated benchmarks to use `UnsafeArray<Vector256<int>>` and added capacity checks.
- Incremented assembly version to `1.1.3` in `Misaki.HighPerformance.LowLevel.csproj`.
- Updated `Program.cs` to run `CollectionBenchmark` and demonstrate safe disposal handling.