Refactor all memory allocation/deallocation to use MemoryUtility, replacing direct calls with unified methods. Introduce cross-platform virtual memory management (Mmap, Munmap, Decommit, Recommit). Switch to NativeMemory for standard allocations. Enhance FreeList with global free buckets and thread safety. Standardize alignment/size calculations. Remove global usings for memory utils. Bump version to 1.6.24. Includes minor cleanups and improved docs.
- Introduced TLSF allocator with thread-safe wrapper and integrated into AllocationManager.
- Extended AllocationManagerDesc for TLSF config; made properties settable.
- Refactored AllocationHandle to encapsulate function pointers and state, replacing direct field access with methods.
- Updated all memory-related structs to use new AllocationHandle API.
- Added ReplaceIfZeros utility to MemoryUtility.
- Improved IndexOfNullByte performance.
- Minor fix in MemoryLeakException output order.
- FreeList now uses a fixed 64KB refill budget.
- Bumped version to 1.6.21; removed MHP_ENABLE_STACKTRACE from Debug.
- Updated Program.cs to test TLSF allocator and manage allocation lifecycle.
Updated Add/Remove/Enqueue/Push/etc. methods in core unsafe collections to accept parameters as 'scoped in T' for improved performance and safety. Bumped assembly versions in both csproj files.
Major refactor:
- Add job priority tiers and async wait APIs to IJobScheduler
- Implement priority-based job queues and scheduling logic
- Introduce UnsafeParallelHashMap and refactor UnsafeParallelQueue
- Refactor UnsafeSlotMap to chunked storage for scalability
- Update SlotMap/ConcurrentSlotMap for consistency and perf
- Add new benchmarks and unit tests for parallel collections
- Misc: add MemoryUtility.AlignUp, version bumps, test improvements, bug fixes