Refactored FreeList allocator to use per-thread caches for improved scalability and performance, with configurable max concurrency and overflow cache. AllocationManager debug layer is now compile-time via ENABLE_DEBUG_LAYER. MemoryUtility methods no longer catch exceptions. Argument validation standardized with ThrowIfNegative. JobScheduler passes maxConcurrencyLevel to allocator. CollectionUtility's GetElementUnsafe returns mutable ref. AssemblyVersion incremented. Added comprehensive FreeList unit tests. Improved robustness and error handling in allocation classes.
BREAKING CHANGE: Debug layer APIs removed; FreeList allocator interface changed for thread cache support.
Added new AllocationHandle property in Stack.Scope.
Changed the ref AllocationHandle constructor parameter to AllocationHandle on of all UnsafeCollection types
Removed Allocator.Stack. Use Stack.Scope.AllocationHandle to allocate on stack instead.
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`.
Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections.
Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations.
Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation.
Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
Refactored `AllocationManager` to introduce intrusive allocation tracking with `AllocationHeader` structs for debug mode. Added lightweight allocation counters for non-debug mode. Enhanced memory leak detection with detailed stack traces and `MemoryLeakException`.
Simplified `AllocationInfo` by removing the `Allocator` property. Updated `AllocationOption` enum to remove `UnTracked` and clarified documentation.
Improved unsafe collections (`UnsafeArray`, `UnsafeStack`, etc.) with strongly-typed enumerators and better compatibility with `IEnumerable<T>`. Enhanced `UnsafeStack` with a dedicated `Enumerator` struct and consistent constructor parameters.
Refactored `MemoryLeakException` to support detailed allocation info and improved stack trace formatting. Simplified `MemoryUtility` by removing redundant null checks.
Added unit tests for `AllocationManager`, `UnsafeArray`, and `UnsafeStack` to validate memory management and functionality. Updated `Program.cs` with new examples.
Cleaned up namespaces, removed redundant `using` directives, and improved XML documentation. Applied `MethodImplOptions.AggressiveInlining` to performance-critical methods.
Refactored `sincos` usage across `quaternion` and `random` to use `out` parameters for improved performance. Enhanced `random` struct with updated random direction generation methods.
Added new benchmarks in `MathematicsBenchmark` for vector operations, including SIMD-based `f4` struct. Downgraded target framework to `net9.0` for compatibility.
Introduced `ReadOnlyUnsafeCollection` for low-level memory management. Added utility methods in `CollectionUtility` for span creation and optimized list operations.
Renamed `MemoryUtilities` to `MemoryUtility` and updated all references. Enhanced `ObjectPool` with `Rent` and `TryRent` methods. Enabled `AllowUnsafeBlocks` and AOT compatibility in project configuration.
Performed general code cleanup, including removal of unused methods, improved formatting, and alignment with modern coding practices.