Major refactor of job system and memory allocator:
- Replaced threadIndex with preferLocal for scheduling
- Switched local queues to SPMCQueue for better performance
- Introduced lock-free JobEdge pool for dependencies
- Removed remainingBatches; use ref counting for completion
- Updated all scheduling APIs and tests to new model
- Optimized FreeList struct sizes and block management
- Added allocation benchmarks
- Disabled OwnershipTransferAnalyzer temporarily
- Bumped assembly versions
Updated `JobScheduler` to enhance dependency tracking by counting valid dependencies upfront and dynamically adjusting counts using `Interlocked` operations. Improved job enqueueing logic to ensure jobs are only enqueued when all dependencies are met.
Replaced `Interlocked.Increment` with `Interlocked.Add` for batch updates to `_totalJobCount`, improving performance. Adjusted `VirtualStack` cleanup to use the correct size variable for memory deallocation.
Simplified `JobDispatchingJob` API by removing `ctx.ThreadIndex` parameter. Updated `TestJobSystem` to pass job handles as dependencies for proper execution order.
Incremented assembly version to 1.5.9 to reflect these changes.
Major breaking change: job interfaces now use JobExecutionContext
instead of threadIndex, enabling thread-aware and dynamic job
dispatching. Updated all job system, SPMD, and test code to match.
Collections improved with new methods and clearer enumerators.
Renamed IJobScheduler.WaitComplete to Wait. Incremented project
versions. Includes bug fixes, documentation, and style updates.
- Add new SPMD SIMD math project with scalar/vector lanes
- Integrate SPMD jobs and scheduling into job system
- Implement lock-free job dependency management
- Update math functions for .NET 10 and SIMD performance
- Add SPMD benchmarks, compress-store tests, and race tests
- Introduce generic Result<T> error handling utilities
- Solution/project file updates and code cleanup
Added:
- Added `JobExecutor.cs` for job execution management.
- Added `JobInfo.cs` to hold job execution information.
- Added `TestJobSystem.cs` for unit tests of the job system.
- Added `TestJobs.cs` for additional job implementation tests.
- Added `WorkerThread.cs` to manage worker threads for jobs.
Changed:
- Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`.
- Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter.
- Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure.
- Changed `JobScheduler.cs` to improve job scheduling and management.
- Changed `JobsUtility.cs` to enhance job management functions.
- Changed `MemoryBlock.cs` to reference the heap from which memory was allocated.
- Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system.
- Changed `Program.cs` to execute benchmarks instead of previous test code.
Removed:
- Removed `.gitignore` entries for default ignored files.
- Removed `JobBase.cs` to shift from structs to classes for jobs.
- Removed `JobExtensions.cs` indicating a change in job scheduling.
- Removed `JobStruct.cs` indicating a change in job structure.
- Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration.
- Removed fields from `JobData.cs` to simplify the job data structure.
- Removed `TestJobSystem.csproj` entries related to old project structure.
Added new numeric types for unsigned integers, including uint2, uint3, and uint4, along with their matrix types.
Added a new `quaternion` struct with constructors and methods for creating and manipulating quaternions.
Added methods for projecting and reflecting vectors, enhancing geometric operations.
Added utility functions for generating orthonormal bases and changing vector signs.
Added comprehensive unit tests for new mathematical functions and quaternion operations.
Added a high-performance job scheduling system with job management features and worker thread management.
Added new structs for job execution, allowing efficient job scheduling and execution.
Added utility functions for job execution, including methods for obtaining unique job IDs.
Changed access modifiers and property definitions in several files for improved clarity and maintainability.
Changed property definitions and method implementations in `ImageInfo.cs`, `ImageResult.cs`, and `ImageResultFloat.cs` for better readability.
Changed memory management functions in `CRuntime.cs` and improved memory allocation tracking in `MemoryStats.cs`.
Changed the project file to include references to necessary projects and enable unsafe code blocks.
Removed the `WorkerThreadPool.cs` file, integrating worker thread management directly into the `JobScheduler`.
Removed the `float4` struct and its associated methods and properties, transitioning to a new code generation strategy.
Removed the `float4.tt` template and other related files, indicating a shift in code generation approach.
Removed the `Vectorize.cs` file, indicating a change in how vector operations are handled.
Updated the `.gitignore` file to include IDE-specific settings.
Updated various XML files to define project components and structure.
Updated the `AllocationManager.cs` to improve memory allocation management and introduce new strategies.
Updated the `UnsafeArray.cs`, `UnsafeHashMap.cs`, and `UnsafeList.cs` to enhance performance and safety in unsafe contexts.
Updated error handling and function pointer management in `MemoryLeakException.cs` and `FunctionPointer.cs`.
Updated the `AssemblyInfo.cs` file to include global using directives for better code organization.
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.
Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.
Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.
Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays.
Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization.
Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method.
Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control.
Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management.
Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections.
Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging.
Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`.
Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`.
Fixed minor typos and improved method signatures throughout the codebase for clarity.