Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.
Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.
Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.
Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays.
Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization.
Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method.
Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control.
Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management.
Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections.
Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging.
Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`.
Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`.
Fixed minor typos and improved method signatures throughout the codebase for clarity.
Added `AllocationHandler` struct for memory allocation management.
Added `UnsafeArrayPool` class for pooling `UnsafeArray<T>` instances.
Added new `External` option to `Allocator` enum.
Added default constructors for `UnsafeList`, `UnsafeQueue`, and `UnsafeStack` using `Persistent` allocator.
Changed namespace in `AllocationManager` to `Misaki.HighPerformance.Unsafe.Buffer`.
Changed `MemoryLeakException` to use `MemoryLeakExceptionInfo` for better debugging.
Changed constructor behavior in `UnsafeArray` to clarify memory management responsibilities.
Changed `MemoryUtilities` to include null checks in `Free` and `AlignedFree` methods.
Removed unused using directive in `CollectionBenchmark.cs`.
Removed initialization of `AllocationManager` in `Program.cs`.
Removed the `CeilPow2` method and its associated using directive from `MathUtilities.cs`.
Removed the entire content of the `Misaki.HighPerformance.Mathematics.csproj` file.
Added new classes and structures
Added a new `MemoryLeakException` class to handle memory leak reporting in `MemoryLeakException.cs`.
Added a new `AllocationInfo` struct to store allocation details in `AllocationManager.cs`.
Changed memory management logic
Changed memory allocation handling in `Program.cs` by introducing `unfreeArray` and `unfreeList`.
Changed the `_allocated` dictionary in `AllocationManager.cs` from `UnsafeHashMap` to `Dictionary` and updated allocation logic to store `AllocationInfo`.
Modified allocation and reallocation logic in `AllocationManager` to include stack trace information in debug mode.
Updated disposal logic in `AllocationManager` to throw a `MemoryLeakException` for unfreed allocations.
Changed the `AllocationManager` initialization to specify size in `Program.cs` and commented out the disposal of `unfreeArray`.
Changed `UnsafeArray` to use `AllocationManager.Realloc` for memory reallocation.
Changed constructors of `UnsafeHashMap` and `UnsafeHashSet` to include an `AllocationOption` parameter for improved memory management.
Added a `Remove` method to `UnsafeHashMap` for key-value pair removal.
Changed `AllocationManager` to use a hash map instead of a queue for managing allocations.
Added a `Realloc` method in `AllocationManager` for handling memory reallocation.
Changed the `Free` method in `AllocationManager` to iterate through the hash map for freeing allocated memory.
Changed the `ParallelNoiseBenchmark` class to use `AllocationOption.None` for `UnsafeArray<float>` instances.
Changed the `AllocationOption` enum to replace `UnInitialized` with `None` and clarified the `UnTracked` option.
Changed constructors for `UnsafeArray<T>`, `UnsafeList<T>`, `UnsafeQueue<T>`, and `UnsafeStack<T>` to use `AllocationOption.None`.
Changed the `HashMapHelper<TKey>` constructor to accept an `AllocationOption` parameter for improved flexibility.
Changed the `Allocate` method documentation in `Arena.cs` to clarify memory management.
Improved the `AllocationManager` class with a default arena size and updated allocation logic to handle new `AllocationOption` flags.
Removed the import statement for `BenchmarkDotNet.Running` in `Program.cs` and added new imports for `Misaki.HighPerformance.Unsafe.Collections` and `Misaki.HighPerformance.Unsafe.Services`.
Added a new `UnsafeArray<int>` in `Program.cs` and called `AllocationManager.Dispose()` to clean up resources.
Updated `CollectionBenchmark` for setup/cleanup methods,
streamlined benchmarking in `Program.cs`, and improved
documentation in `AllocationOption` and `Allocator` enums.
Made `Enumerator` structs public in several collections
and clarified constructor parameters. Introduced a new
`UnsafeStack` struct for stack operations. Enhanced
`AllocationManager` with better memory tracking and
management, ensuring proper allocation and disposal.
This commit renames `AllocationType` to `AllocationOption` across multiple files, enhancing clarity in memory allocation practices. Key updates include:
- Modifications to the `UnsafeArray`, `ParallelNoiseBenchmark`, `Arena`, and `DynamicArena` classes to utilize the new `AllocationOption`.
- Refactoring of the `AllocationManager` and `HashMapHelper` classes to support the new allocation strategy.
- Removal of the `Misaki.HighPerformance.Mathematics` project reference, indicating a restructuring of dependencies.
- Introduction of a new `MathUtilities` class for calculating the smallest power of two, aiding memory allocation strategies.
These changes collectively improve code maintainability and clarity in memory management.
Added a new configuration setting in `.editorconfig` to sort system directives last and increased the maximum line length to 400 characters.
Added a new static class `MathUtilities` in `MathUtilities.cs` with a method `CeilPow2` for computing powers of two.
Added a new benchmark class `CollectionBenchmark` in `CollectionBenchmark.cs` to measure performance of standard versus unsafe arrays.
Added a new benchmark class `HashCodeBenchmark` in `HashCodeBenchmark.cs` to evaluate hash code generation performance.
Added new utility methods in `UnsafeUtilities.cs` for memory allocation and deallocation, including `Malloc`, `AlignedAlloc`, `Realloc`, and `Free`.
Added a new `AllocationType` enum in `AllocationType.cs` to specify memory allocation types.
Changed the project file `Misaki.HighPerformance.Mathematics.csproj` to target .NET 9.0 and enable implicit usings and nullable reference types.
Changed the `ParallelNoiseBenchmark` class in `ParallelNoiseBenchmark.cs` to improve memory allocation strategies and performance.
Changed memory management in `Arena.cs` and `DynamicArena.cs` to use custom `Malloc` and `Free` functions.
Changed the `IUnsafeCollection` interface in `IUnsafeCollection.cs` to include new methods for resizing collections and obtaining unsafe pointers.
Changed the `UnsafeArray.cs` to improve management of unsafe arrays, including constructor and method updates.
Changed the `UnsafeHashMap` and `UnsafeHashSet` classes to enhance performance and memory management.
Changed the `UnsafeCollectionExtensions` class to provide additional methods for copying elements and converting collections.
Changed the `ObjectPool` class in `ObjectPool.cs` to simplify cleanup and remove auto-cleanup functionality.
Changed job scheduling and worker classes in `JobExtensions.cs` and `JobWorker.cs` to improve job scheduling in a thread pool.
Removed commented-out code in `Program.cs` related to previous testing methods.
Removed auto-cleanup functionality from the `ObjectPool` class.
Added a new benchmark method `For` in `ParallelNoiseBenchmark` to test gradient noise generation.
Added demonstration code for `UnsafeArray` in `Program.cs` with a custom `Test` struct.
Changed property accessors in `IUnsafeCollection<T>` to use `ref` returns for better memory efficiency.
Changed property accessors and indexers in `UnsafeArray<T>`, `UnsafeList<T>`, and `UnsafeQueue<T>` to return `ref` types.
Changed `TryDequeue` in `UnsafeQueue<T>` to return a default value instead of null.
Changed `Clear` and `Dispose` methods in `UnsafeQueue<T>` to reset size and offset.
Removed commented-out `BenchmarkRunner` code in `Program.cs`.