Refactor all memory allocation/deallocation to use MemoryUtility, replacing direct calls with unified methods. Introduce cross-platform virtual memory management (Mmap, Munmap, Decommit, Recommit). Switch to NativeMemory for standard allocations. Enhance FreeList with global free buckets and thread safety. Standardize alignment/size calculations. Remove global usings for memory utils. Bump version to 1.6.24. Includes minor cleanups and improved docs.
- Introduced TLSF allocator with thread-safe wrapper and integrated into AllocationManager.
- Extended AllocationManagerDesc for TLSF config; made properties settable.
- Refactored AllocationHandle to encapsulate function pointers and state, replacing direct field access with methods.
- Updated all memory-related structs to use new AllocationHandle API.
- Added ReplaceIfZeros utility to MemoryUtility.
- Improved IndexOfNullByte performance.
- Minor fix in MemoryLeakException output order.
- FreeList now uses a fixed 64KB refill budget.
- Bumped version to 1.6.21; removed MHP_ENABLE_STACKTRACE from Debug.
- Updated Program.cs to test TLSF allocator and manage allocation lifecycle.
Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup.
Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers.
Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12.
BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
Refactor memory allocation system to use generic MemoryPool<TAllocator, TOpts> for arena, stack, and free list allocators, replacing custom allocator structs. Introduce MemoryBlock as a safer, more robust replacement for UnTypedArray. Improve thread safety, safety checks, and documentation. Reorder and clarify Allocator enum. Add comprehensive unit tests for all allocators and pointer assertion utilities. Update project to enable safety checks in Debug builds. Remove obsolete interfaces and ensure consistent deallocation with MemoryUtility.Free.
BREAKING CHANGE: Custom allocator structs are removed and replaced with MemoryPool-based abstraction. UnTypedArray is replaced by MemoryBlock. Allocator enum order and semantics are changed. Public API changes may require code updates.
Introduce a unified Reallocate method to all memory allocator types (Arena, Stack, FreeList, VirtualArena, VirtualStack, DynamicArena) and require it in the IMemoryAllocator interface. This enables efficient resizing of memory blocks, with fast-path optimizations for stack-like allocators.
Update AllocationManager and MemoryPool to use the new Reallocate method, simplifying and optimizing memory resizing logic. Add public properties for buffer pointers, sizes, and offsets to allocator structs for easier diagnostics.
Set FreeList's default concurrency level to 1 and make its allocation method return null on dispose instead of throwing. Clean up vector types for formatting, fix UnsafeList's RemoveRangeSwapBack logic, and simplify RemoveAtSwapBack.
Simplify Program.cs to only run SPMDBenchmark. Add new unit tests for FixedString, UnsafeList, UnsafeHashMap, and UnsafeHashSet. Apply minor test code cleanups for consistency in TestUnsafeQueue.
BREAKING CHANGE: IMemoryAllocator now requires a Reallocate method, and allocator APIs have changed accordingly.
Refactor to use MHP_ENABLE_SAFETY_CHECKS, MHP_ENABLE_STACKTRACE, and MHP_ENABLE_MIMALLOC for feature toggling. Remove FreeList allocator in JobSchedular and debug-layer code, simplifying memory management. Improve memory leak detection and reporting, update memory allocation API, and guard all safety/debug features with new defines. Update csproj files, README, and code samples to match new API and toggles. Fix and improve collection types for correct behavior with and without safety checks. The codebase is now more modular and easier to configure for different build environments.
BREAKING CHANGE: Old defines (ENABLE_SAFETY_CHECKS, ENABLE_DEBUG_LAYER, ENABLE_MIMALLOC) are replaced with MHP_* equivalents. FreeList allocator and related debug features are removed. Some APIs and behaviors have changed for safety/debug configuration.
Introduce VirtualStack allocator, refactor memory management to use virtual memory stacks, and update documentation.
Added VirtualStack as a new stack allocator using virtual memory, replaced Stack with VirtualStack in allocation manager and related APIs, and updated TempJobAllocator to use VirtualArena. Introduced AllocationManagerInitOpts for allocator configuration. Replaced ENABLE_COLLECTION_CHECKS with ENABLE_SAFETY_CHECKS for safety checks. Removed Result.cs and updated project files and examples. Added comprehensive README files for all major packages and improved root documentation.
BREAKING CHANGE: Stack allocator replaced by VirtualStack; TempJobAllocator and AllocationManager initialization signatures changed; Result types removed.
Refactored Arena, DynamicArena, FreeList, and Stack to implement the new IMemoryAllocator<TSelf, TOpts> interface, standardizing allocation and free methods. Introduced MemoryPool<T, TOpts> for allocator lifetime management and AllocationHandle access. Updated Program.cs to use MemoryPool, replacing AllocationManager. Minor project file updates included.