### YamlMime:ManagedReference items: - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena commentId: T:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena id: DynamicArena parent: Misaki.HighPerformance.LowLevel.Buffer children: - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr) - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@) - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*) - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) - Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset langs: - csharp - vb name: DynamicArena nameWithType: DynamicArena fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena type: Struct source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: DynamicArena path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 9 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: A dynamic memory management structure that automatically grows by creating linked arenas when more space is needed. example: [] syntax: content: 'public struct DynamicArena : IMemoryAllocator, IDisposable' content.vb: Public Structure DynamicArena Implements IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions), IDisposable implements: - Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions} - System.IDisposable inheritedMembers: - System.ValueType.Equals(System.Object) - System.ValueType.GetHashCode - System.ValueType.ToString - System.Object.Equals(System.Object,System.Object) - System.Object.GetType - System.Object.ReferenceEquals(System.Object,System.Object) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@) id: Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@) parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Create(in CreationOptions) nameWithType: DynamicArena.Create(in DynamicArena.CreationOptions) fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(in Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Create path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 17 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Creates a new instance of the allocator with the specified options. example: [] syntax: content: public static DynamicArena Create(in DynamicArena.CreationOptions options) parameters: - id: options type: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions return: type: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena description: The created allocator instance. content.vb: Public Shared Function Create(options As DynamicArena.CreationOptions) As DynamicArena overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create* implements: - Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@) nameWithType.vb: DynamicArena.Create(DynamicArena.CreationOptions) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions) name.vb: Create(CreationOptions) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr) id: '#ctor(System.UIntPtr)' parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: DynamicArena(nuint) nameWithType: DynamicArena.DynamicArena(nuint) fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.DynamicArena(nuint) type: Constructor source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: .ctor path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 43 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Initializes a new instance of DynamicArena with the specified initial size. example: [] syntax: content: public DynamicArena(nuint initialSize) parameters: - id: initialSize type: System.UIntPtr description: The initial size in bytes for the first arena block. content.vb: Public Sub New(initialSize As UIntPtr) overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor* nameWithType.vb: DynamicArena.New(UIntPtr) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.New(System.UIntPtr) name.vb: New(UIntPtr) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) id: Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Allocate(nuint, nuint, AllocationOption) nameWithType: DynamicArena.Allocate(nuint, nuint, AllocationOption) fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Allocate path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 108 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Allocates a block of memory with specified size and alignment. Creates a new arena if current one is full. remarks: This is thread safe. example: [] syntax: content: public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption) parameters: - id: size type: System.UIntPtr description: Size of the memory block to allocate in bytes. - id: alignment type: System.UIntPtr description: Alignment requirement for the memory block. - id: allocationOption type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption return: type: System.Void* description: Pointer to the allocated memory block. content.vb: Public Function Allocate(size As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void* overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate* exceptions: - type: System.ObjectDisposedException commentId: T:System.ObjectDisposedException description: Thrown if the arena has been disposed. implements: - Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) nameWithType.vb: DynamicArena.Allocate(UIntPtr, UIntPtr, AllocationOption) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) name.vb: Allocate(UIntPtr, UIntPtr, AllocationOption) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) id: Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Reallocate(void*, nuint, nuint, nuint, AllocationOption) nameWithType: DynamicArena.Reallocate(void*, nuint, nuint, nuint, AllocationOption) fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Reallocate path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 138 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Reallocates a block of memory to a new size and alignment. remarks: The returned pointer must be freed using the method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller. example: [] syntax: content: public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption) parameters: - id: ptr type: System.Void* description: A pointer to the memory block to reallocate. - id: oldSize type: System.UIntPtr description: The size of the original memory block. - id: newSize type: System.UIntPtr description: The size of the new memory block. - id: alignment type: System.UIntPtr description: The alignment of the new memory block. - id: allocationOption type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption description: The allocation options. return: type: System.Void* description: A pointer to the reallocated memory block. null if reallocation fails. content.vb: Public Function Reallocate(ptr As Void*, oldSize As UIntPtr, newSize As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void* overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate* implements: - Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) nameWithType.vb: DynamicArena.Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(Void*, System.UIntPtr, System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption) name.vb: Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*) id: Free(System.Void*) parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Free(void*) nameWithType: DynamicArena.Free(void*) fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(void*) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Free path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 159 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Frees a previously allocated block of memory. remarks: The pointer must have been returned by a previous call to the or method. After calling this method, the pointer is no longer valid and must not be used. example: [] syntax: content: public readonly void Free(void* ptr) parameters: - id: ptr type: System.Void* description: A pointer to the memory block to free. content.vb: Public Sub Free(ptr As Void*) overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free* implements: - Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Free(System.Void*) nameWithType.vb: DynamicArena.Free(Void*) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(Void*) name.vb: Free(Void*) - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset id: Reset parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Reset() nameWithType: DynamicArena.Reset() fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset() type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Reset path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 167 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Resets all arenas in the chain. example: [] syntax: content: public void Reset() content.vb: Public Sub Reset() overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset* - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose id: Dispose parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena langs: - csharp - vb name: Dispose() nameWithType: DynamicArena.Dispose() fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose() type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Dispose path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs startLine: 179 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. example: [] syntax: content: public void Dispose() content.vb: Public Sub Dispose() overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose* implements: - System.IDisposable.Dispose references: - uid: Misaki.HighPerformance.LowLevel.Buffer commentId: N:Misaki.HighPerformance.LowLevel.Buffer href: Misaki.html name: Misaki.HighPerformance.LowLevel.Buffer nameWithType: Misaki.HighPerformance.LowLevel.Buffer fullName: Misaki.HighPerformance.LowLevel.Buffer spec.csharp: - uid: Misaki name: Misaki href: Misaki.html - name: . - uid: Misaki.HighPerformance name: HighPerformance href: Misaki.HighPerformance.html - name: . - uid: Misaki.HighPerformance.LowLevel name: LowLevel href: Misaki.HighPerformance.LowLevel.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer name: Buffer href: Misaki.HighPerformance.LowLevel.Buffer.html spec.vb: - uid: Misaki name: Misaki href: Misaki.html - name: . - uid: Misaki.HighPerformance name: HighPerformance href: Misaki.HighPerformance.html - name: . - uid: Misaki.HighPerformance.LowLevel name: LowLevel href: Misaki.HighPerformance.LowLevel.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer name: Buffer href: Misaki.HighPerformance.LowLevel.Buffer.html - uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions} commentId: T:Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions} parent: Misaki.HighPerformance.LowLevel.Buffer definition: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2 href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html name: IMemoryAllocator nameWithType: IMemoryAllocator fullName: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator nameWithType.vb: IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator(Of Misaki.HighPerformance.LowLevel.Buffer.DynamicArena, Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions) name.vb: IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions) spec.csharp: - uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2 name: IMemoryAllocator href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html - name: < - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena name: DynamicArena href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.html - name: ',' - name: " " - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena name: DynamicArena href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions name: CreationOptions href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions.html - name: '>' spec.vb: - uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2 name: IMemoryAllocator href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html - name: ( - name: Of - name: " " - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena name: DynamicArena href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.html - name: ',' - name: " " - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena name: DynamicArena href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions name: CreationOptions href: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions.html - name: ) - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: System.ValueType.Equals(System.Object) commentId: M:System.ValueType.Equals(System.Object) parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals name: Equals(object) nameWithType: ValueType.Equals(object) fullName: System.ValueType.Equals(object) nameWithType.vb: ValueType.Equals(Object) fullName.vb: System.ValueType.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.ValueType.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.ValueType.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.ValueType.GetHashCode commentId: M:System.ValueType.GetHashCode parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode name: GetHashCode() nameWithType: ValueType.GetHashCode() fullName: System.ValueType.GetHashCode() spec.csharp: - uid: System.ValueType.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode - name: ( - name: ) spec.vb: - uid: System.ValueType.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode - name: ( - name: ) - uid: System.ValueType.ToString commentId: M:System.ValueType.ToString parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring name: ToString() nameWithType: ValueType.ToString() fullName: System.ValueType.ToString() spec.csharp: - uid: System.ValueType.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring - name: ( - name: ) spec.vb: - uid: System.ValueType.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring - name: ( - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - 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uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2 name: IMemoryAllocator href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html - name: < - name: TSelf - name: ',' - name: " " - name: TOpts - name: '>' spec.vb: - uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2 name: IMemoryAllocator href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html - name: ( - name: Of - name: " " - name: TSelf - name: ',' - name: " " - name: TOpts - name: ) - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: System.ValueType commentId: T:System.ValueType parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype name: ValueType nameWithType: ValueType fullName: System.ValueType - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - 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