using Misaki.HighPerformance.LowLevel.Buffer; using Misaki.HighPerformance.LowLevel.Collections; //BenchmarkRunner.Run(); AllocationManager.Initialize(AllocationManagerInitOpts.Default); var set = new UnsafeBitSet(100, AllocationHandle.Persistent, AllocationOption.Clear); set.SetBit(0); Console.WriteLine(set.NextSetBit(0)); set.Dispose(); AllocationManager.Dispose();