namespace Misaki.HighPerformance.Mathematics; [NumericType(typeof(int), sizeof(int), 2, 1, "global::Misaki.HighPerformance.Mathematics.int")] [NumericConvertable("(int){v}.{c}", typeof(uint2), typeof(float2), typeof(double2))] [NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool2))] public partial struct int2 { } [NumericType(typeof(int2), sizeof(int), 2, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int2x2 { } [NumericType(typeof(int2), sizeof(int), 2, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int2x3 { } [NumericType(typeof(int2), sizeof(int), 2, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int2x4 { } [NumericType(typeof(int), sizeof(int), 3, 1, "global::Misaki.HighPerformance.Mathematics.int")] [NumericConvertable("(int){v}.{c}", typeof(uint3), typeof(float3), typeof(double3))] [NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool3))] public partial struct int3 { } [NumericType(typeof(int3), sizeof(int), 3, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int3x2 { } [NumericType(typeof(int3), sizeof(int), 3, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int3x3 { } [NumericType(typeof(int3), sizeof(int), 3, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int3x4 { } [NumericType(typeof(int), sizeof(int), 4, 1, "global::Misaki.HighPerformance.Mathematics.int")] [NumericConvertable("(int){v}.{c}", typeof(uint4), typeof(float4), typeof(double4))] [NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool4))] public partial struct int4 { } [NumericType(typeof(int4), sizeof(int), 4, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int4x2 { } [NumericType(typeof(int4), sizeof(int), 4, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int4x3 { } [NumericType(typeof(int4), sizeof(int), 4, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))] public partial struct int4x4 { }