namespace Misaki.HighPerformance.Mathematics; [NumericType(typeof(float), sizeof(float), 2, 1, "global::Misaki.HighPerformance.Mathematics.float")] [NumericConvertable("(float){v}.{c}", typeof(int2), typeof(uint2), typeof(double2))] [NumericConvertable("{v}.{c} ? 1.0f : 0.0f", typeof(bool2))] public partial struct float2 { } [NumericType(typeof(float2), sizeof(float), 2, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int2x2), typeof(uint2x2), typeof(double2x2))] public partial struct float2x2 { } [NumericType(typeof(float2), sizeof(float), 2, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int2x3), typeof(uint2x3), typeof(double2x3))] public partial struct float2x3 { } [NumericType(typeof(float2), sizeof(float), 2, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int2x4), typeof(uint2x4), typeof(double2x4))] public partial struct float2x4 { } [NumericType(typeof(float), sizeof(float), 3, 1, "global::Misaki.HighPerformance.Mathematics.float")] [NumericConvertable("(float){v}.{c}", typeof(int3), typeof(uint3), typeof(double3))] [NumericConvertable("{v}.{c} ? 1.0f : 0.0f", typeof(bool3))] public partial struct float3 { } [NumericType(typeof(float3), sizeof(float), 3, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int3x2), typeof(uint3x2), typeof(double3x2))] public partial struct float3x2 { } [NumericType(typeof(float3), sizeof(float), 3, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int3x3), typeof(uint3x3), typeof(double3x3))] public partial struct float3x3 { public float3x3(quaternion q) { var v = q.value; var v2 = v + v; var npn = new uint3(0x80000000, 0x00000000, 0x80000000); var nnp = new uint3(0x80000000, 0x80000000, 0x00000000); var pnn = new uint3(0x00000000, 0x80000000, 0x80000000); c0 = v2.y * math.asfloat(math.asuint(v.yxw) ^ npn) - v2.z * math.asfloat(math.asuint(v.zwx) ^ pnn) + new float3(1, 0, 0); c1 = v2.z * math.asfloat(math.asuint(v.wzy) ^ nnp) - v2.x * math.asfloat(math.asuint(v.yxw) ^ npn) + new float3(0, 1, 0); c2 = v2.x * math.asfloat(math.asuint(v.zwx) ^ pnn) - v2.y * math.asfloat(math.asuint(v.wzy) ^ nnp) + new float3(0, 0, 1); } } [NumericType(typeof(float3), sizeof(float), 3, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int3x4), typeof(uint3x4), typeof(double3x4))] public partial struct float3x4 { } [NumericType(typeof(float), sizeof(float), 4, 1, "global::Misaki.HighPerformance.Mathematics.float")] [NumericConvertable("(float){v}.{c}", typeof(int4), typeof(uint4), typeof(double4))] [NumericConvertable("{v}.{c} ? 1.0f : 0.0f", typeof(bool4))] public partial struct float4 { } [NumericType(typeof(float4), sizeof(float), 4, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int4x2), typeof(uint4x2), typeof(double4x2))] public partial struct float4x2 { } [NumericType(typeof(float4), sizeof(float), 4, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int4x3), typeof(uint4x3), typeof(double4x3))] public partial struct float4x3 { } [NumericType(typeof(float4), sizeof(float), 4, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))] [NumericConvertable("{v}.{c}", typeof(int4x4), typeof(uint4x4), typeof(double4x4))] public partial struct float4x4 { }