# Misaki.HighPerformance.Mathematics Math helpers, geometry primitives, numeric types, and SIMD-friendly utilities for performance-sensitive C# code. This package focuses on fast scalar and vector math while keeping the API surface practical for game, simulation, rendering, and systems work. ## What it includes - common math constants and helpers - custom numeric types - quaternion and random helpers - geometry primitives - SIMD-oriented vector utilities - generated vector extensions and codegen-backed math support ## Highlights - constants exposed for float and double workflows - `System.Runtime.Intrinsics`-based helper code - geometry types for bounds and spatial calculations - designed to support vectorized and low-overhead numerical code ## Main types - `math` - `quaternion` - `random` - `svd` - `float` - `double` - `int` - `uint` - `bool` - `AABB` - `OBB` - `Plane` - `SphereBounds` ## Example ```csharp using Misaki.HighPerformance.Mathematics; float radians = math.radians(90f); float degrees = math.degrees(radians); float tau = math.TAU; float3 a = new float3(1f, 2f, 3f); float3 b = new float3(4f, 5f, 6f); float3 c = math.cross(a, b); ``` ## Package reference ```bash dotnet add package Misaki.HighPerformance.Mathematics ``` ## Notes This project targets `net10.0`, enables unsafe code, and uses generated source for parts of its vector API surface.