Enum math.RotationOrder
- Namespace
- Misaki.HighPerformance.Mathematics
- Assembly
- Misaki.HighPerformance.Mathematics.dll
Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.
public enum math.RotationOrder : byte
Fields
Default = 4Unity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis.
XYZ = 0Extrinsic rotation around the x axis, then around the y axis and finally around the z axis.
XZY = 1Extrinsic rotation around the x axis, then around the z axis and finally around the y axis.
YXZ = 2Extrinsic rotation around the y axis, then around the x axis and finally around the z axis.
YZX = 3Extrinsic rotation around the y axis, then around the z axis and finally around the x axis.
ZXY = 4Extrinsic rotation around the z axis, then around the x axis and finally around the y axis.
ZYX = 5Extrinsic rotation around the z axis, then around the y axis and finally around the x axis.