using System.Runtime.CompilerServices; namespace Misaki.HighPerformance.LowLevel.Buffer; /// /// Provides a stack-based memory allocator for unmanaged memory, enabling fast allocation and deallocation of memory /// blocks within a preallocated buffer. /// /// This is not a thread-safe implementation. public unsafe struct Stack : IDisposable { private const nuint _DEFAULT_SIZE = 1024 * 1024; // 1MB public readonly ref struct Scope : IDisposable { private readonly Stack* _allocator; private readonly nuint _originalOffset; internal Scope(Stack* allocator) { _allocator = allocator; _originalOffset = allocator->_offset; _allocator->_activeScopeCount++; } public void Dispose() { if (_allocator != null) { _allocator->_offset = _allocator->_offset > _originalOffset ? _originalOffset : _allocator->_offset; _allocator->_activeScopeCount--; } } } private byte* _buffer; private nuint _size; private nuint _offset; private uint _activeScopeCount; /// /// Initializes a new instance of the StackAllocator class with a buffer of the specified size. /// /// The size, in bytes, of the memory buffer to allocate for stack-based allocations. Must be greater than zero. public Stack(nuint size) { if (size == 0) { throw new ArgumentException("Size must be greater than zero.", nameof(size)); } Init(size); } private void Init(nuint size) { if (_buffer != null) { Free(_buffer); } _buffer = (byte*)Malloc(size); _size = size; _offset = 0; _activeScopeCount = 0; } private readonly void ThrowIfNoScope() { if (_activeScopeCount == 0) { throw new InvalidOperationException("Allocations can only be made within an active memory scope."); } } private void EnsureInitialize() { if (_buffer == null || _size == 0) { Init(_DEFAULT_SIZE); } } /// /// Creates a new scope instance associated with the current stack context. /// /// A object that represents a scope tied to this stack. [MethodImpl(MethodImplOptions.AggressiveInlining)] public Scope CreateScope() { EnsureInitialize(); return new Scope((Stack*)Unsafe.AsPointer(ref this)); } /// /// Allocates a block of memory of the specified size and alignment from the buffer. /// /// The number of bytes to allocate. Must be greater than zero and less than or equal to the remaining buffer size. /// The alignment, in bytes, for the allocated memory block. Must be a power of two and greater than zero. /// An option specifying additional allocation behavior, such as whether the allocated memory should be cleared. The /// default is . /// A pointer to the beginning of the allocated memory block if successful; otherwise, if /// there is insufficient space in the buffer. public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None) { ThrowIfNoScope(); if (size == 0) { return null; } if ((alignment & (alignment - 1)) != 0) { throw new ArgumentException("Alignment must be a power of two.", nameof(alignment)); } var alignedOffset = (_offset + alignment - 1) & ~(alignment - 1); var newOffset = alignedOffset + size; if (newOffset > _size) { throw new OutOfMemoryException("Insufficient memory in stack allocator."); } var ptr = _buffer + alignedOffset; _offset = newOffset; if (allocationOption.HasFlag(AllocationOption.Clear)) { MemClear(ptr, size); } return ptr; } /// /// Resets the internal offset to its initial position. /// public void Reset() { _offset = 0; } public void Dispose() { Free(_buffer); _buffer = null; _size = 0; _offset = 0; } }