### YamlMime:ManagedReference items: - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle commentId: T:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle id: MemoryHandle parent: Misaki.HighPerformance.LowLevel.Buffer children: - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) - Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) langs: - csharp - vb name: MemoryHandle nameWithType: MemoryHandle fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle type: Struct source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: MemoryHandle path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 8 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: A structure that represents a handle to a memory allocation for tracking and management purposes. example: [] syntax: content: 'public readonly struct MemoryHandle : IDisposable, IEquatable' content.vb: Public Structure MemoryHandle Implements IDisposable, IEquatable(Of MemoryHandle) implements: - System.IDisposable - System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle} inheritedMembers: - System.Object.Equals(System.Object,System.Object) - System.Object.GetType - System.Object.ReferenceEquals(System.Object,System.Object) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID id: ID parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: ID nameWithType: MemoryHandle.ID fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID type: Property source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: ID path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 13 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: The id of the allocation. example: [] syntax: content: public int ID { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property ID As Integer overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation id: Generation parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Generation nameWithType: MemoryHandle.Generation fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation type: Property source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Generation path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 21 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: The generation of the allocation. example: [] syntax: content: public int Generation { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property Generation As Integer overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid commentId: F:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid id: Invalid parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Invalid nameWithType: MemoryHandle.Invalid fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid type: Field source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Invalid path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 26 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer syntax: content: public static readonly MemoryHandle Invalid return: type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle content.vb: Public Shared ReadOnly Invalid As MemoryHandle - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid id: IsValid parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: IsValid nameWithType: MemoryHandle.IsValid fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid type: Property source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: IsValid path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 28 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer syntax: content: public bool IsValid { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsValid As Boolean overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid id: IsInvalid parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: IsInvalid nameWithType: MemoryHandle.IsInvalid fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid type: Property source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: IsInvalid path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 29 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer syntax: content: public bool IsInvalid { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsInvalid As Boolean overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32) id: '#ctor(System.Int32,System.Int32)' parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: MemoryHandle(int, int) nameWithType: MemoryHandle.MemoryHandle(int, int) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.MemoryHandle(int, int) type: Constructor source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: .ctor path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 36 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Creates a new instance of the MemoryHandle struct with the specified id and generation. example: [] syntax: content: public MemoryHandle(int id, int generation) parameters: - id: id type: System.Int32 description: The id of the allocation. - id: generation type: System.Int32 description: The generation of the allocation. content.vb: Public Sub New(id As Integer, generation As Integer) overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor* nameWithType.vb: MemoryHandle.New(Integer, Integer) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.New(Integer, Integer) name.vb: New(Integer, Integer) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr) id: Create(System.Void*,System.UIntPtr) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Create(void*, nuint) nameWithType: MemoryHandle.Create(void*, nuint) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(void*, nuint) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Create path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 48 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Creates a new memory handle for the specified memory allocation. example: [] syntax: content: public static MemoryHandle Create(void* address, nuint size) parameters: - id: address type: System.Void* description: The address of the memory allocation. - id: size type: System.UIntPtr description: The size of the memory allocation. return: type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle description: The created memory handle. content.vb: Public Shared Function Create(address As Void*, size As UIntPtr) As MemoryHandle overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create* nameWithType.vb: MemoryHandle.Create(Void*, UIntPtr) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(Void*, System.UIntPtr) name.vb: Create(Void*, UIntPtr) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr) id: Update(System.Void*,System.UIntPtr) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Update(void*, nuint) nameWithType: MemoryHandle.Update(void*, nuint) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(void*, nuint) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Update path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 58 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Updates the memory handle with a new address and size. example: [] syntax: content: public void Update(void* newAddress, nuint newSize) parameters: - id: newAddress type: System.Void* description: The new address of the memory allocation. - id: newSize type: System.UIntPtr description: The new size of the memory allocation. content.vb: Public Sub Update(newAddress As Void*, newSize As UIntPtr) overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update* nameWithType.vb: MemoryHandle.Update(Void*, UIntPtr) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(Void*, System.UIntPtr) name.vb: Update(Void*, UIntPtr) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) id: Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Equals(MemoryHandle) nameWithType: MemoryHandle.Equals(MemoryHandle) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Equals path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 63 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Indicates whether the current object is equal to another object of the same type. example: [] syntax: content: public bool Equals(MemoryHandle other) parameters: - id: other type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle description: An object to compare with this object. return: type: System.Boolean description: true if the current object is equal to the other parameter; otherwise, false. content.vb: Public Function Equals(other As MemoryHandle) As Boolean overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals* implements: - System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle}.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object) id: Equals(System.Object) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Equals(object?) nameWithType: MemoryHandle.Equals(object?) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(object?) type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Equals path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 68 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Indicates whether this instance and a specified object are equal. example: [] syntax: content: public override bool Equals(object? obj) parameters: - id: obj type: System.Object description: The object to compare with the current instance. attributes: - type: System.Diagnostics.CodeAnalysis.NotNullWhenAttribute ctor: System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean) arguments: - type: System.Boolean value: true return: type: System.Boolean description: true if obj and this instance are the same type and represent the same value; otherwise, false. content.vb: Public Overrides Function Equals(obj As Object) As Boolean overridden: System.ValueType.Equals(System.Object) overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals* nameWithType.vb: MemoryHandle.Equals(Object) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Object) name.vb: Equals(Object) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode id: GetHashCode parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: GetHashCode() nameWithType: MemoryHandle.GetHashCode() fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode() type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: GetHashCode path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 73 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Returns the hash code for this instance. example: [] syntax: content: public override int GetHashCode() return: type: System.Int32 description: A 32-bit signed integer that is the hash code for this instance. content.vb: Public Overrides Function GetHashCode() As Integer overridden: System.ValueType.GetHashCode overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString id: ToString parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: ToString() nameWithType: MemoryHandle.ToString() fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString() type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: ToString path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 78 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Returns the fully qualified type name of this instance. example: [] syntax: content: public override string? ToString() return: type: System.String description: The fully qualified type name. content.vb: Public Overrides Function ToString() As String overridden: System.ValueType.ToString overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString* - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose id: Dispose parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: Dispose() nameWithType: MemoryHandle.Dispose() fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose() type: Method source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: Dispose path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 89 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer summary: Removes the handle from the tracking system. remarks: This does not free the associated memory allocation. example: [] syntax: content: public void Dispose() content.vb: Public Sub Dispose() overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose* implements: - System.IDisposable.Dispose - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) id: op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: operator ==(MemoryHandle, MemoryHandle) nameWithType: MemoryHandle.operator ==(MemoryHandle, MemoryHandle) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.operator ==(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) type: Operator source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: op_Equality path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 99 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer syntax: content: public static bool operator ==(MemoryHandle left, MemoryHandle right) parameters: - id: left type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle - id: right type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle return: type: System.Boolean content.vb: Public Shared Operator =(left As MemoryHandle, right As MemoryHandle) As Boolean overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality* nameWithType.vb: MemoryHandle.=(MemoryHandle, MemoryHandle) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.=(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) name.vb: =(MemoryHandle, MemoryHandle) - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) id: op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle langs: - csharp - vb name: operator !=(MemoryHandle, MemoryHandle) nameWithType: MemoryHandle.operator !=(MemoryHandle, MemoryHandle) fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.operator !=(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) type: Operator source: remote: path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs branch: main repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git id: op_Inequality path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs startLine: 104 assemblies: - Misaki.HighPerformance.LowLevel namespace: Misaki.HighPerformance.LowLevel.Buffer syntax: content: public static bool operator !=(MemoryHandle left, MemoryHandle right) parameters: - id: left type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle - id: right type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle return: type: System.Boolean content.vb: Public Shared Operator <>(left As MemoryHandle, right As MemoryHandle) As Boolean overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality* nameWithType.vb: MemoryHandle.<>(MemoryHandle, MemoryHandle) fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.<>(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) name.vb: <>(MemoryHandle, MemoryHandle) references: - uid: Misaki.HighPerformance.LowLevel.Buffer commentId: N:Misaki.HighPerformance.LowLevel.Buffer href: Misaki.html name: Misaki.HighPerformance.LowLevel.Buffer nameWithType: Misaki.HighPerformance.LowLevel.Buffer fullName: Misaki.HighPerformance.LowLevel.Buffer spec.csharp: - uid: Misaki name: Misaki href: Misaki.html - name: . - uid: Misaki.HighPerformance name: HighPerformance href: Misaki.HighPerformance.html - name: . - uid: Misaki.HighPerformance.LowLevel name: LowLevel href: Misaki.HighPerformance.LowLevel.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer name: Buffer href: Misaki.HighPerformance.LowLevel.Buffer.html spec.vb: - uid: Misaki name: Misaki href: Misaki.html - name: . - uid: Misaki.HighPerformance name: HighPerformance href: Misaki.HighPerformance.html - name: . - uid: Misaki.HighPerformance.LowLevel name: LowLevel href: Misaki.HighPerformance.LowLevel.html - name: . - uid: Misaki.HighPerformance.LowLevel.Buffer name: Buffer href: Misaki.HighPerformance.LowLevel.Buffer.html - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle} commentId: T:System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle} parent: System definition: System.IEquatable`1 href: https://learn.microsoft.com/dotnet/api/system.iequatable-1 name: IEquatable nameWithType: IEquatable fullName: System.IEquatable nameWithType.vb: IEquatable(Of MemoryHandle) fullName.vb: System.IEquatable(Of Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle) name.vb: IEquatable(Of MemoryHandle) spec.csharp: - uid: System.IEquatable`1 name: IEquatable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.iequatable-1 - name: < - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle name: MemoryHandle href: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.html - name: '>' spec.vb: - uid: System.IEquatable`1 name: IEquatable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.iequatable-1 - name: ( - name: Of - name: " " - uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle name: MemoryHandle href: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.html - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: System.IEquatable`1 commentId: T:System.IEquatable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.iequatable-1 name: IEquatable nameWithType: IEquatable fullName: System.IEquatable nameWithType.vb: IEquatable(Of T) fullName.vb: System.IEquatable(Of T) name.vb: IEquatable(Of T) spec.csharp: - 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