Files
Misaki.HighPerformance/Misaki.HighPerformance.Jobs/JobExecutor.cs
Misaki 07c99b8a5a Refactor job system and update project configuration
Added:
- Added `JobExecutor.cs` for job execution management.
- Added `JobInfo.cs` to hold job execution information.
- Added `TestJobSystem.cs` for unit tests of the job system.
- Added `TestJobs.cs` for additional job implementation tests.
- Added `WorkerThread.cs` to manage worker threads for jobs.

Changed:
- Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`.
- Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter.
- Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure.
- Changed `JobScheduler.cs` to improve job scheduling and management.
- Changed `JobsUtility.cs` to enhance job management functions.
- Changed `MemoryBlock.cs` to reference the heap from which memory was allocated.
- Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system.
- Changed `Program.cs` to execute benchmarks instead of previous test code.

Removed:
- Removed `.gitignore` entries for default ignored files.
- Removed `JobBase.cs` to shift from structs to classes for jobs.
- Removed `JobExtensions.cs` indicating a change in job scheduling.
- Removed `JobStruct.cs` indicating a change in job structure.
- Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration.
- Removed fields from `JobData.cs` to simplify the job data structure.
- Removed `TestJobSystem.csproj` entries related to old project structure.
2025-09-08 23:17:22 +09:00

54 lines
1.5 KiB
C#

namespace Misaki.HighPerformance.Jobs;
internal unsafe static class JobExecutor
{
public static bool Execute<T>(void* pJobData, ref JobRanges jobRanges, ref int remainingBatches, int threadIndex)
where T : unmanaged, IJob
{
var pJob = (T*)pJobData;
pJob->Execute(threadIndex);
return Interlocked.Decrement(ref remainingBatches) == 0;
}
private static bool GetWorkerStealingRange(ref JobRanges jobRanges, out int start, out int end)
{
start = Interlocked.Add(ref jobRanges.currentIndex, jobRanges.batchSize) - jobRanges.batchSize;
if (start >= jobRanges.totalIteration)
{
end = start;
return false;
}
end = Math.Min(start + jobRanges.batchSize, jobRanges.totalIteration);
return true;
}
public static bool ExecuteParallel<T>(void* pJobData, ref JobRanges jobRanges, ref int remainingBatches, int threadIndex)
where T : unmanaged, IJobParallelFor
{
var pJob = (T*)pJobData;
var wasTheLastBatch = false;
while (true)
{
if (!GetWorkerStealingRange(ref jobRanges, out var start, out var end))
{
break;
}
for (var i = start; i < end; i++)
{
pJob->Execute(i, threadIndex);
}
if (Interlocked.Decrement(ref remainingBatches) == 0)
{
wasTheLastBatch = true;
}
}
return wasTheLastBatch;
}
}