Added: - Added `JobExecutor.cs` for job execution management. - Added `JobInfo.cs` to hold job execution information. - Added `TestJobSystem.cs` for unit tests of the job system. - Added `TestJobs.cs` for additional job implementation tests. - Added `WorkerThread.cs` to manage worker threads for jobs. Changed: - Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`. - Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter. - Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure. - Changed `JobScheduler.cs` to improve job scheduling and management. - Changed `JobsUtility.cs` to enhance job management functions. - Changed `MemoryBlock.cs` to reference the heap from which memory was allocated. - Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system. - Changed `Program.cs` to execute benchmarks instead of previous test code. Removed: - Removed `.gitignore` entries for default ignored files. - Removed `JobBase.cs` to shift from structs to classes for jobs. - Removed `JobExtensions.cs` indicating a change in job scheduling. - Removed `JobStruct.cs` indicating a change in job structure. - Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration. - Removed fields from `JobData.cs` to simplify the job data structure. - Removed `TestJobSystem.csproj` entries related to old project structure.
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// Represents an allocated memory block with metadata.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe readonly struct MemoryBlock
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{
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/// <summary>
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/// Pointer to the actual allocated memory.
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/// </summary>
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public void* Ptr
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{
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get;
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}
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/// <summary>
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/// The heap from which the memory was allocated.
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/// </summary>
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public void* Heap
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{
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get;
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}
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/// <summary>
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/// Size of the allocated memory in bytes.
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/// </summary>
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public nuint Size
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{
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get;
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}
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/// <summary>
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/// Alignment of the allocated memory.
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/// </summary>
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public nuint Alignment
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{
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get;
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}
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/// <summary>
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/// Indicates whether this memory block is valid.
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/// </summary>
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public readonly bool IsValid => Ptr != null && Size > 0;
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/// <summary>
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/// Creates a new MemoryBlock with the specified parameters.
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/// </summary>
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/// <param name="ptr">Pointer to the allocated memory.</param>
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/// <param name="size">Size of the allocated memory.</param>
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/// <param name="alignment">Alignment of the allocated memory.</param>
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public MemoryBlock(void* ptr, void* heap, nuint size, nuint alignment)
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{
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Ptr = ptr;
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Heap = heap;
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Size = size;
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Alignment = alignment;
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}
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/// <summary>
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/// Creates an invalid MemoryBlock.
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/// </summary>
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public static MemoryBlock Invalid => new(null, null, 0, 0);
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public Span<T> AsSpan<T>()
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where T : unmanaged
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{
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if (!IsValid)
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{
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throw new InvalidOperationException("Cannot create span from invalid MemoryBlock.");
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}
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return new Span<T>(Ptr, (int)(Size / SizeOf<T>()));
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}
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} |