Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Contracts/IAllocator.cs
Misaki a92ab93731 Refactor and enhance math utilities and code generation
Refactored `StbImage` classes to be publicly accessible. Updated namespaces and introduced `NumericTypeAttribute` for metadata. Enhanced `VectorGenerator` with new utility methods (`any`, `all`, `length`, etc.) and improved code generation. Consolidated vector operations in `math` utilities.

Refactored `Plane` and `svd` classes for better encapsulation and readability. Improved `DynamicArray` with `uint` indexer support and cleaner loops. Added SIMD-based benchmarking placeholders in `MathematicsBenchmark`.

Removed redundant code and unused files, including `IUnsafeSet.cs`. Updated project file to include `CodeGen` as an analyzer. Introduced `SupportedVectorMath` and `SupportedMatrixMath` enums for better operation definitions.

Improved code style, fixed minor bugs, and cleaned up unused code in `Program.cs`. Enhanced maintainability and readability across the codebase.
2025-10-04 12:38:53 +09:00

73 lines
2.1 KiB
C#

namespace Misaki.HighPerformance.LowLevel.Contracts;
/// <summary>
/// A structure that encapsulates function pointers for memory allocation operations.
/// </summary>
public unsafe readonly struct AllocationHandle
{
/// <summary>
/// Gets a pointer to the allocator instance associated with this allocation handle.
/// </summary>
public void* Allocator
{
get;
}
/// <summary>
/// Gets a function pointer for allocating memory.
/// </summary>
public AllocFunc Alloc
{
get;
}
/// <summary>
/// Gets a function pointer for reallocating memory.
/// </summary>
public ReallocFunc Realloc
{
get;
}
/// <summary>
/// Gets a function pointer for freeing allocated memory.
/// </summary>
public FreeFunc Free
{
get;
}
/// <summary>
/// Initializes a new instance of the <see cref="AllocationHandle"/> struct with the specified allocator and memory
/// management functions.
/// </summary>
/// <param name="allocator">A pointer to the allocator instance used for memory management.</param>
/// <param name="alloc">The function used to allocate memory.</param>
/// <param name="realloc">The function used to reallocate memory.</param>
/// <param name="free">The function used to free allocated memory.</param>
public AllocationHandle(void* allocator, AllocFunc alloc, ReallocFunc realloc, FreeFunc free)
{
Allocator = allocator;
Alloc = alloc;
Realloc = realloc;
Free = free;
}
}
/// <summary>
/// Represents an allocator interface for managing memory allocations.
/// </summary>
/// <remarks>
/// The allocator must be static or pined to a specific memory region.
/// Otherwise the pointer of the allocator, <see cref="AllocationHandle.Allocator"/>, may become invalid and lead to undefined behavior.
/// </remarks>
public unsafe interface IAllocator
{
/// <summary>
/// Gets a reference to the allocation handle associated with this allocator.
/// </summary>
ref AllocationHandle Handle
{
get;
}
}